Learning 3D Editing without Paired Supervision via Generative Prior Distillation

Hugging Face Daily Papers Papers

Summary

This paper introduces a feed-forward 3D editing framework that uses generative prior distillation from foundation models to avoid paired training data, improving instruction fidelity and cross-view consistency.

Instruction-guided 3D editing is essential for interactive content creation, yet it faces a significant bottleneck: the severe scarcity of high-quality paired training data. Existing approaches attempt to bypass this by either relying on slow test-time optimization or training on pseudo-pairs constructed via complex pipelines, which often introduce structural drift and geometric artifacts. In this paper, we propose a novel framework that learns feed-forward 3D editing without paired 3D supervision via Generative Prior Distillation. Instead of relying on ground-truth 3D pairs, our core idea is to distill visual, semantic, and geometric knowledge from powerful foundation models directly into a 3D editing model. Specifically, through a differentiable rendering pipeline, we supervise the 3D representation using two complementary signals: a 2D visual prior from an image editing model at the main editing view, and a semantic prior from a Vision-Language Model at novel views to ensure strict instruction following and source identity preservation. Crucially, to address the geometric collapse and multi-view inconsistencies inherent in 2D projection supervision, we introduce a 3D-aware Distribution Matching regularization. Acting as a geometric prior, this term operates in the 3D latent space, constraining the edited output to remain within the manifold of realistic 3D assets defined by a pretrained image to 3D teacher model. Extensive experiments demonstrate that our method achieves superior instruction fidelity and cross-view consistency, significantly outperforming state-of-the-art baselines. Our project is available at: https://github.com/thiamine128/PriorEdit3D.
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Paper page - Learning 3D Editing without Paired Supervision via Generative Prior Distillation

Source: https://huggingface.co/papers/2609.04942 Published on Sep 4

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Submitted byhttps://huggingface.co/costwen

wenhaoon Sep 9

Abstract

A feed-forward 3D editing framework distills visual, semantic, and geometric priors from foundation models via differentiable rendering and 3D-aware distribution matching to avoid paired training data.

Instruction-guided 3D editingis essential for interactive content creation, yet it faces a significant bottleneck: the severe scarcity of high-quality paired training data. Existing approaches attempt to bypass this by either relying on slow test-time optimization or training on pseudo-pairs constructed via complex pipelines, which often introduce structural drift and geometric artifacts. In this paper, we propose a novel framework that learns feed-forward 3D editing without paired 3D supervision viaGenerative Prior Distillation. Instead of relying on ground-truth 3D pairs, our core idea is to distill visual, semantic, and geometric knowledge from powerful foundation models directly into a 3D editing model. Specifically, through adifferentiable renderingpipeline, we supervise the 3D representation using two complementary signals: a2D visual priorfrom an image editing model at the main editing view, and a semantic prior from aVision-Language Modelat novel views to ensure strict instruction following and source identity preservation. Crucially, to address the geometric collapse and multi-view inconsistencies inherent in 2D projection supervision, we introduce a3D-aware Distribution Matchingregularization. Acting as a geometric prior, this term operates in the 3D latent space, constraining the edited output to remain within the manifold of realistic 3D assets defined by a pretrainedimage to 3D teacher model. Extensive experiments demonstrate that our method achieves superior instruction fidelity andcross-view consistency, significantly outperforming state-of-the-art baselines. Our project is available at: https://github.com/thiamine128/PriorEdit3D.

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