@Saccc_c: Friends who are interested can check out the game production process:
Summary
This article shares the workflow for creating a 3D game in Codex using GPT 6-Sol, highlighting the challenges in character modeling and large scene assets.
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Cached at: 09/23/26, 02:06 PM
Friends who are interested can check out the game production process:
Sac (@Saccc_c): GPT 6-Sol has finally been released, and I’ve finally found the best workflow for making 3D games in Codex!
Sol is really both affordable and effective. I tried using the “Astra planning scheme + multiple Sol subagents for execution” approach to develop the game, and the results were outstanding. The only downside is that when it comes to character modeling and large-scale scene assets, relying purely on code generation consumes a lot of tokens, and the results aren’t necessarily ideal.
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