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The author shares how to combine Codex with Unreal Engine to merge the classic gameplay of Total War: Three Kingdoms and Mount & Blade into a small game built with AI in just one week, and has compiled the development process into a video for others to reference.
The author shares their complete AI-powered production pipeline for turning "The Little Prince" into an explorable 3D game using Opus 5.5 + Tripo + Blender + Unity, along with reusable prompts. Since the tutorial went public, it has racked up nearly 3 million views across the web, and the code will be open-sourced next week.
创作者 Saccc_c 宣布 Tripo 赞助其《小王子》3D剧情游戏项目,并为粉丝争取了会员赠送、专属注册奖励及折扣码等多项福利。该原帖提到使用 Opus 5.5 结合 Tripo 和 Blender 将小王子故事制作成可探索的3D场景。
Epic Games is reportedly delaying its unannounced Disney shooter and mandating an 'AI-first' development approach, directing staff to use tools like Anthropic's Claude for code generation and full AI workflows for art.
Developer @Saccc_c announced that they will release an unprecedented AI 3D game at 7 PM tonight, claiming the entire development took only 16 days and was completed entirely with Opus 5.5. They also shared behind-the-scenes footage of a promo video generated with a single prompt using Opus 5.5 + Blender.
A non-programmer shares a 10-week progress update on building a ship-themed game demo entirely with AI assistance, detailing a multi-session workflow where a Claude 'manager' orchestrates specialized task sessions for quests, shaders, and other systems to minimize context compaction.
Manus 2.0 is an AI tool that enables incredibly simple game building, with a thread featuring dozens of games, prompts, and playable demos.
Meta announces Horizon Create and Horizon Studio, AI-powered mobile and browser tools for building games that can be played directly on Facebook and Instagram.
Jacob built a custom game engine for LLMs and used 26 Opus 5.5 agents to create a multiplayer heist game overnight, demonstrating advanced AI-driven game development.
This article shares the workflow for creating a 3D game in Codex using GPT 6-Sol, highlighting the challenges in character modeling and large scene assets.
A game with 6 full worlds and 15 bosses was built using the Opus 5.5 AI model and Unreal Engine, demonstrating AI's application in creative projects.
MengTo used the AI tool Astra to create a Catan board game in three.js, featuring animations, instructions, AI players, and trading, and is now planning to develop more games based on this foundation.
ChrisGPT announces a collaboration with Matt Shumer on an open-world NYC game, emphasizing the potential of AI models to push boundaries in game development and future creative possibilities.
Fable 5.1, an AI model, showcased its ability to generate a game similar to Mario Kart in one attempt, highlighting significant advancements in game development capabilities.
The Vibe Jam Starter Pack is a curated bundle of game starters and shared agent skills that helps developers using AI tools like Codex, Claude Code, and Cursor quickly create playable prototypes for game jams.
Simon Willison demonstrates using Claude Fable 5 via Claude Code for web to build a playable 3D Raccoon Heist game from a 2022 GPT-3/DALL-E tweet, using GitHub Pages for live preview.
Ryan Campbell used Opus 5 AI to improve a browser-based kart racing game, enhancing renders, mobile performance, and controls, showcasing AI-assisted game development.
A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.
A developer built a full 3D open-world racing game with AI assistance, detailing where AI excelled (boilerplate, isolated systems) and where it failed (spatial reasoning, system integration, game feel). The game is live with real daily players.
Elon Musk shares a tweet demonstrating Grok 4.5 building an FPS game in under an hour using Grok Build, showcasing AI's rapid game development capabilities.