InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

Hugging Face Daily Papers Papers

Summary

InfiniDream 是一个由视觉语言模型驱动的框架,通过符号化约束资产生成与确定性场景放置,实现开放、可编辑、照片级真实的 3D 世界程序化生成,并在物体与场景生成任务上验证了其效果。

Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation. First, we propose Symbolically Constrained Asset Generation, which leverages existing procedural algorithms to create novel, photorealistic assets while preserving editability and seed-based diversity. Second, we develop an end-to-end text-to-world pipeline that combines semantic scene planning with Deterministic Frustum-Guided Grid Placement to construct large-scale 3D worlds with precise object placement, procedural population, and animation. Extensive evaluations on 100 object and 20 scene generation tasks demonstrate improvements across four perceptual metrics. Diversity analysis, ablation studies, and human preference evaluations further validate the effectiveness of our framework. Project page: https://yichuanh.github.io/infinidream-page/
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Paper page - InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

Source: https://huggingface.co/papers/2610.26853

Abstract

InfiniDream is a vision-language model framework that generates open-ended, editable, photorealistic 3D worlds through symbolic procedural asset creation and deterministic scene placement.

Procedural generationplays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However,VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. ExistingVLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, aVLM-driven framework for open-ended procedural 3D world generation. First, we proposeSymbolically Constrained Asset Generation, which leverages existing procedural algorithms to create novel, photorealistic assets while preserving editability and seed-based diversity. Second, we develop an end-to-endtext-to-world pipelinethat combinessemantic scene planningwithDeterministic Frustum-Guided Grid Placementto construct large-scale 3D worlds with precise object placement, procedural population, and animation. Extensive evaluations on 100 object and 20 scene generation tasks demonstrate improvements across four perceptual metrics. Diversity analysis, ablation studies, and human preference evaluations further validate the effectiveness of our framework. Project page: https://yichuanh.github.io/infinidream-page/

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