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The Internet Archive blog highlights a curated collection of 50 Atari computer club newsletters from August 1987, offering a preserved time capsule of the regional home computing scene from nearly 40 years ago.
After 123 failed PPO experiments on Atari Breakout, adding a simple proximity reward for tracking the ball during descent finally achieved reactive, non-scripted play that transfers to unfamiliar brick layouts.
The article details how Nintendo's 1981 arcade game Donkey Kong became a massive hit, leading to the rise of Nintendo and contributing to Atari's decline in the home console market.
Hatari is an online emulator for Atari ST/STE/TT/Falcon computers, allowing users to run classic software directly in the browser.
The article details a technique to play Atari ST music on an Amiga by emulating the YM2149 sound chip using the Amiga's PAULA chip, requiring zero CPU usage and allowing the CPU to focus on other tasks like rendering graphics.
This paper revisits the Adam optimizer for streaming reinforcement learning, demonstrating that established methods like DQN and C51 perform well when properly tuned. The authors propose Adaptive Q(lambda), which combines eligibility traces with Adam's variance adaptation to surpass existing streaming RL methods on 55 Atari games.
OpenAI presents a novel exploration strategy for deep reinforcement learning using ensembles of Q-functions with upper-confidence bounds (UCB), demonstrating significant performance improvements on the Atari benchmark.