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#computer-graphics

Wavelets in 3D Graphics

Hacker News Top ↗ · 5d ago Cached

An article from 1995 exploring the use of Haar wavelets for multiresolution analysis and compression of low-contrast textures in a 3D polygonal game engine, addressing memory constraints and mipmap storage challenges.

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#computer-graphics

@vivekgalatage: The portal into the background of GPU architecture https://www2.eecs.berkeley.edu/Pubs/TechRpts/2016/Archive/EECS-2016-…

X AI KOLs Timeline ↗ · 6d ago Cached

A technical report from UC Berkeley EECS that provides an in-depth exploration of GPU architecture background and design.

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#computer-graphics

I wrote a ray tracer in Brainfuck

Hacker News Top ↗ · 2026-09-25 Cached

The article describes the author's project to write a ray tracer in the esoteric programming language Brainfuck, exploring the technical challenges and design decisions involved.

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#computer-graphics

@M1Astra: computer (Astra) lights on please. this may be the most extensively detailed & accurate 3d scene ever created by an ai.…

X AI KOLs Timeline ↗ · 2026-09-24 Cached

A tweet claims that the AI system Astra has created the most extensively detailed and accurate 3D scene ever, a process that took over 400 hours.

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#computer-graphics

Fourier Analysis: Drawing Llamas with Circles

Hacker News Top ↗ · 2026-09-24 Cached

The article explains how Fourier analysis can be used to draw complex shapes like llamas using rotating circles, demonstrating the Fourier transform through visual examples.

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#computer-graphics

Relativistic raytracing

Hacker News Top ↗ · 2026-09-21

The article focuses on relativistic raytracing, a technique that combines raytracing with relativistic physics to improve simulation accuracy in computer graphics and scientific visualization.

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#computer-graphics

Divide by Depth for Instant 3D

Hacker News Top ↗ · 2026-09-19 Cached

This article explains the fundamental mathematics of 3D to 2D projection in graphics, focusing on depth division and the perspective projection matrix, with practical examples.

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#computer-graphics

Compiler-style optimization for drawing via Skia

Hacker News Top ↗ · 2026-09-17 Cached

This paper introduces μSkia, a formal semantics for the Skia 2D graphics library, and develops an optimizer that achieves 18.7% speedup on real-world Skia programs from top websites, verified using Lean.

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#computer-graphics

When adding a fractional part to a number fixes your shader

Lobsters Hottest ↗ · 2026-09-16 Cached

The article details the author's debugging journey for a Voronoi-diagram shader, explaining how fractional parts of floats caused animation stutter and the methods used to diagnose and fix the issue.

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#computer-graphics

Kaininja: Extending Native 3D Generators to the Part Level

Hugging Face Daily Papers ↗ · 2026-09-14 Cached

KaiNinja extends a native 3D generator to produce part-level outputs using a dual-volume representation, improving both part and whole-object fidelity without requiring segmentation.

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#computer-graphics

Optimizing Anamorphic Sculptures

Hacker News Top ↗ · 2026-09-11 Cached

The author presents a method to create anamorphic sculptures by optimizing 3D meshes using gradient descent and differentiable rendering, demonstrated with a pig silhouette formed from car, pig, and pigeon meshes.

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#computer-graphics

@halcyonrayes: 3d is not one single format. images have pixels, but what about 3d? i wrote a blog that takes you on an interactive jou…

X AI KOLs Following ↗ · 2026-09-10 Cached

A blog post offers an interactive guide to the 3D ecosystem, explaining different 3D formats and highlighting the current opportunities in 3D technology.

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#computer-graphics

A Topological Picture Book, Rendered

Hacker News Top ↗ · 2026-09-08 Cached

This article describes a rendering technique for creating hand-hatched, non-photorealistic images of topological surfaces, inspired by Francis' book and various academic methods in computer graphics.

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#computer-graphics

Inverse Kinematics and Foot Locking

Hacker News Top ↗ · 2026-09-07 Cached

This blog post provides recipes and methods for implementing inverse kinematics and foot locking to prevent foot sliding in animation systems, targeting game developers and animators.

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#computer-graphics

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

Hugging Face Daily Papers ↗ · 2026-09-04 Cached

RenderFormer-V2 is a transformer-based neural rendering model that handles diverse light-transport effects using a two-stage sequence-to-sequence architecture with improved attention mechanisms and support for heterogeneous scene primitives.

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#computer-graphics

Poisson Disk Sampling

Hacker News Top ↗ · 2026-09-02 Cached

The article discusses Poisson disk sampling, a technique for randomly placing points with a minimum distance, and details Bridson's efficient algorithm from a highly-cited 2007 paper, along with improvements for computer graphics and simulations.

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#computer-graphics

Oscar Winner Brings Monsters to Life with His Simulation Software

Hacker News Top ↗ · 2026-08-31 Cached

Jernej Barbič, a computer science professor at USC, received a technical achievement Academy Award for Ziva VFX, a simulation software that enables realistic muscle, fat, and skin effects in over 60 movies.

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#computer-graphics

Magpie: Real-Time World Renderer for Interactive Games

Hugging Face Daily Papers ↗ · 2026-08-27 Cached

Magpie is a real-time generative rendering system for interactive games that separates gameplay logic from visual generation to reduce asset production costs and preserve interactive designability.

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#computer-graphics

Warnock: Harnessing GPU Geometry Amplification for Vector Graphics

Hacker News Top ↗ · 2026-08-25

The article presents Warnock, a technique that leverages GPU geometry amplification to improve vector graphics rendering, potentially boosting performance and visual quality.

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#computer-graphics

Curvature Beziers – Improving on a timeless recipe

Hacker News Top ↗ · 2026-08-19 Cached

This article discusses the enduring use of bezier curves in computer graphics and proposes improvements to enhance their smoothness and intuitiveness, correcting misconceptions about tangent constraints in pen tools.

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