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The tweet reflects on Microsoft's 1994 ad campaign 'Where do you want to go today?' and relates it to AI's enabling potential in 2026, highlighting the vanishing limits of shipping and new worlds being created.
The article discusses how Ted Nelson's vision of Project Xanadu, emphasizing attribution and versioning, is becoming feasible with AI agents that can manage complex references and maintain information integrity.
A work-in-progress simulator for the French CII Mitra-15 minicomputer, developed for the SIMH historical computer simulator, aiming to preserve and study this vintage computing hardware.
Japan's TRON operating system project in the 1980s aimed to create a vertically integrated computing architecture but was hindered by US trade reports, while its embedded counterpart ITRON achieved widespread deployment.
A historical overview of interactive computing, tracing how computers evolved from batch-processing mainframes to personal, real-time machines through key inventions like Turing's theoretical work and MIT's Whirlwind.
The Low Resource Computing 2026 workshop challenges the trend of infinite growth in computing, advocating for resource-efficient computation inspired by historical achievements, aiming to put processing power back in individuals' hands for a sustainable future.
Paul Graham explains to a 14-year-old how logarithms allowed multiplication via addition and were a critical hack for calculations before calculators.
A reflective essay on how the rise of frictionless AI assistants is causing a loss of deep, personal acquaintance with computers, contrasting the hands-on computing era of the 1990s.
A reflective essay tracing the evolution of computing from dedicated computer rooms to ubiquitous portable devices, discussing the trade-offs of convenience and miniaturization.
A deep dive into a bug where the Polish letter Ś disappeared on Medium, tracing the issue through typewriter history, communism, and Unicode normalization.
Larry Masinter and Frank Halasz discuss their time at Xerox PARC, the development of Interlisp and NoteCards, and the ongoing Medley/Interlisp revival, reflecting on the culture of research and the enduring relevance of early computing environments.
In 2006, curators from the Computer History Museum discovered a warehouse in Castrop-Rauxel, Germany, containing hundreds of rare historical computing artifacts, including Cold War-era Eastern Bloc systems, and cataloged the trove.
A nostalgic retrospective on the BeBox hardware and BeOS, detailing the author's experience using it in the late 1990s and the historical context of Be Inc.'s failed deal with Apple.