diffusion

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#diffusion

Diffusion enabled Optimal Transport distances for graph matching

arXiv cs.LG ↗ · 2026-07-09 Cached

Introduces Diffusion Semi-Relaxed Fused Gromov-Wasserstein (DsrFGW), a novel method that integrates node features and structural connectivity for graph comparison via optimal transport and diffusion processes, demonstrating improved robustness to noise and missing edges on synthetic tasks.

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#diffusion

Nemotron-Labs-Diffusion: A Tri-Mode Language Model Unifying Autoregressive, Diffusion, and Self-Speculation Decoding

Hugging Face Daily Papers ↗ · 2026-07-07 Cached

The paper introduces Nemotron-Labs-Diffusion, a tri-mode language model that unifies autoregressive, diffusion, and self-speculation decoding, achieving superior throughput and efficiency compared to existing models.

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#diffusion

PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space

Hugging Face Daily Papers ↗ · 2026-07-06 Cached

PixWorld presents a unified pixel-space diffusion approach for 3D scene reconstruction and generation, overcoming limitations of latent-space methods by using direct image-level supervision and geometry-aware feature alignment. The method outperforms prior generation methods and matches state-of-the-art reconstruction methods.

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#diffusion

@AdinaYakup: SeFi-Image a new text to image foundation model built on Semantic-First Diffusion https://huggingface.co/SeFi-Image - 1…

X AI KOLs Timeline ↗ · 2026-07-05 Cached

SeFi-Image is a new open-source text-to-image foundation model built on Semantic-First Diffusion, available in 1B, 2B, and 5B parameter sizes, trained on just 125K A800 GPU hours.

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#diffusion

Set Diffusion: Interpolating Token Orderings Between Autoregression and Diffusion for Fast and Flexible Decoding

arXiv cs.LG ↗ · 2026-07-03 Cached

Set Diffusion introduces a new class of language models that interpolates between autoregressive and diffusion models by factorizing token generation over flexible-position, flexible-length token sets. This enables faster decoding and flexible token ordering, achieving better speed-quality tradeoffs on reasoning, summarization, and unconditional generation tasks.

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#diffusion

@LiorOnAI: You now convert any LLM into a faster one without retraining from scratch. NVIDIA just did this to their 30B model. Her…

X AI KOLs Timeline ↗ · 2026-07-01 Cached

NVIDIA proposes a method to convert any LLM into a faster one by splitting it into two copies: one frozen for context, the other trained to generate multiple tokens in parallel, achieving 2.4x speedup with ~99% quality retention using only 8% of training data.

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#diffusion

Multi-Block Diffusion Language Models

Hugging Face Daily Papers ↗ · 2026-06-30 Cached

This paper proposes Multi-Block Diffusion Language Models (MBD-LMs), extending single-block diffusion to concurrent multi-block decoding with improved training strategies like Multi-block Teacher Forcing and an optimized Block Buffer decoding algorithm. Experiments show increased tokens per forward pass and improved accuracy on benchmarks.

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#diffusion

BlockPilot: Instance-Adaptive Policy Learning for Diffusion-based Speculative Decoding

Hugging Face Daily Papers ↗ · 2026-06-30 Cached

BlockPilot proposes an instance-adaptive policy that predicts the optimal block size for diffusion-based speculative decoding, achieving significant speedup with minimal overhead.

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#diffusion

Speculative Refinement: A Hybrid Autoregressive Diffusion Decoding Strategy and Its Behavior Across Benchmarks

arXiv cs.AI ↗ · 2026-06-29 Cached

Introduces Speculative Refinement (SpecRef), a training-free hybrid decoding strategy that warm-starts a masked diffusion language model from an autoregressive draft using entropy-guided selective masking. Evaluated across six benchmarks, it reveals that code benchmarks conflate structural discovery with logical correctness, identifies a refinement tension phenomenon, and shows that evaluation protocols can produce different model rankings.

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#diffusion

NVIDIA has released Nemotron-TwoTower-30B-A3B-Base-BF16, an unusual diffusion-based language model built from the Nemotron 3 Nano 30B-A3B backbone.

Reddit r/LocalLLaMA ↗ · 2026-06-25 Cached

NVIDIA released Nemotron-TwoTower-30B-A3B-Base-BF16, a diffusion-based language model that uses block-wise autoregressive diffusion to generate text by iterative denoising of token blocks, achieving 2.42× the generation throughput of the autoregressive baseline while retaining 98.7% of benchmark quality.

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#diffusion

@askalphaxiv: "Atomistic Language Models Understand and Generate Materials" Most materials AI still treats crystals and language sepa…

X AI KOLs Timeline ↗ · 2026-06-24 Cached

This paper introduces an atomistic language model that integrates a 3D atom encoder, Qwen LLM, and diffusion crystal generator to natively handle multimodal materials data, achieving state-of-the-art crystal structure prediction and de novo generation.

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#diffusion

Accelerating Disaggregated RL for Visual Generative LLMs with Diffusion-Based Parallelism and Trainer-Assisted Generation

arXiv cs.AI ↗ · 2026-06-24 Cached

This paper introduces DigenRL, a disaggregated RL framework for diffusion-based generative LLMs that uses generation-axis pipeline parallelism and trainer-assisted generation to improve throughput by 1.56-2.10x over existing systems.

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#diffusion

Approximate Structured Diffusion for Sequence Labelling

arXiv cs.CL ↗ · 2026-06-18 Cached

This paper introduces Approximate Structured Diffusion, a method that combines conditional random fields (CRFs) with discrete diffusion for sequence labelling. It uses a CRF conditioned on noisy label sequences and approximate mean-field inference, achieving a 16.5% error reduction on POS tagging.

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#diffusion

JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising

Hugging Face Daily Papers ↗ · 2026-06-18 Cached

JanusMesh is a fast, training-free framework that generates text-driven 3D visual illusions—a single mesh revealing different semantics from different viewing angles—by decoupling generation into cross-space dual-branch denoising and view-conditioned texture synthesis, achieving high realism in just 3-5 minutes.

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#diffusion

@ZhengyangGeng: You can always trust Kaiming's quality bar. Writing, code, data, recipe, ckpt... https://github.com/PeppaKing8/minit2i-…

X AI KOLs Timeline ↗ · 2026-06-17 Cached

MiniT2I is a minimalist direct-RGB text-to-image generator using a pixel-space MM-JiT denoiser with flow matching and frozen FLAN-T5-Large text tokens, with open-source JAX/Flax and PyTorch implementations released along with checkpoints.

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#diffusion

Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance

Hugging Face Daily Papers ↗ · 2026-06-17 Cached

Moebius is a 0.22B parameter image inpainting framework that rivals 10B-level models like FLUX.1-Fill-Dev, achieving over 15x faster inference through novel local-global interaction blocks and adaptive distillation strategies.

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#diffusion

@xichen_pan: Modern text-to-image models are increasingly powered by large pretrained LLMs. But there is a curious mismatch: the LLM…

X AI KOLs Following ↗ · 2026-06-16 Cached

RepFusion introduces a method to use pretrained multimodal LLMs as noisy representation encoders in diffusion transformers for text-to-image generation, outperforming baselines with similar compute.

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#diffusion

@DengHokin: I am super excited to share that I launch a weekly Video Model Journal Club. Every week we pick one paper and go deep, …

X AI KOLs Timeline ↗ · 2026-06-16 Cached

The author launches a weekly Video Model Journal Club covering video generation, world models, physical reasoning, diffusion, flow matching, etc. The first in-person talk will be by Yilun Du on Embodied Reasoning with World Models.

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#diffusion

SP^3: Spherical Priors for Plug-and-Play Restoration

Hugging Face Daily Papers ↗ · 2026-06-15 Cached

This paper introduces SP³, a method using Spherical Encoder priors for Plug-and-Play image restoration, achieving perceptual quality comparable to zero-shot diffusion priors while being 3–630× faster across tasks.

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#diffusion

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

Hugging Face Daily Papers ↗ · 2026-06-11 Cached

MoVerse generates real-time interactive video from single images by creating 360° panoramas and 3D Gaussian scaffolds, enabling efficient rendering through diffusion-based techniques.

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