Tag
An exploration of the history of Windows' built-in Pinball game, the collision detection bug that prevented its inclusion in 64-bit Windows (specifically on Alpha AXP), and recent emulation breakthroughs that allow the rare 64-bit Alpha NT build to run the game.
This project provides a cross development environment for CP/M-86 and MS-DOS, including compilers, assemblers, and emulators for retro computing.
Arturia releases Memory V, a software emulation of the legendary but unreliable Memorymoog synthesizer, offering its classic sound and modern features at a fraction of the vintage price.
A downloadable virtual machine bundle that provides pre-configured emulators and launchers for nearly every operating system in computing history, from the Manchester Baby to modern OSes.
S-100 Virtual Workbench is a tool for emulating or simulating S-100 bus systems, enabling retro computing enthusiasts to experiment with vintage hardware virtually.
Introduces EMiX, a scalable multi-FPGA framework for emulating multi-core RISC-V architectures beyond single-FPGA resource limits, demonstrated with a 64-core system across eight FPGAs.
A detailed account of the first complete reverse engineering, documentation, and emulation of Fisher-Price Pixter devices and their games, covering hardware analysis, ROM dumping, and software emulation.
A detailed technical overview of the PC Engine (TurboGrafx-16) CPU, the HuC6280, a fast 8-bit processor based on the 65C02, covering its architecture, clock speeds, and differences from the NES and SNES CPUs.
The article explains the technical challenges of implementing additive blending on the Nintendo 64 due to lack of color clamping, and presents a solution using Libdragon to manage 32-bit buffers and color conversion for better visual effects.
A hobbyist successfully runs a Minecraft server, NES emulator, webserver, and modern crypto on a restored 1960s UNIVAC 1219B with only 250 kHz CPU and 90 KB RAM.