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A technical blog post detailing fast integer-based oscillator implementations for the GBA and rp2040, covering saw, square, triangle, and pulse waves, with focus on speed over aliasing reduction.
This article explains how to implement logging to the console in Game Boy Advance development using mGBA's custom memory-mapped registers, allowing printf-style debugging via the emulator's log window or terminal.
An author documents how they programmed a Game Boy Advance game entirely on an iPhone using tools like iSH, Textastic, Delta, and gba bootstrap, resulting in a short game called TO THE TOWER.
A tutorial guide that walks through setting up a Rust project to build a ROM that runs on the Game Boy Advance, covering project setup and pixel rendering.