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#graphics

Matrix and Quaternion FAQ

Hacker News Top ↗ · 2026-06-23 Cached

A reference FAQ document covering matrices and quaternions, primarily for 3D graphics and game development, with corrections and contributions from multiple authors.

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#graphics

Computing Camera Rays

Lobsters Hottest ↗ · 2026-06-22 Cached

A technical blog post deriving how to compute camera rays from a view-projection matrix for ray tracing, with shader code and handling of numerical stability.

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#graphics

The Hidden Elegance of Gradient Noise

Lobsters Hottest ↗ · 2026-06-18 Cached

A detailed explanation of Perlin noise and its implementation in ClojureScript, including code snippets and a visualization of moving water filaments.

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#graphics

@mervenoyann: one of my absolute favorite accounts on this platform for a good reason

X AI KOLs Timeline ↗ · 2026-06-17 Cached

A tweet highlighting advanced HTML Canvas challenges and a comparison of GLM 5.1 and GLM 5.2, with demos including ink diffusion, energy-blade duel, and more, all using pure canvas without libraries.

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#graphics

Show HN: I wrote a C++ ray tracer from scratch without AI

Hacker News Top ↗ · 2026-06-15 Cached

A developer built Luz, a C++20 path tracer from scratch with zero dependencies, featuring Monte Carlo path tracing, global illumination, BVH acceleration, and a Blender-to-Luz exporter.

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#graphics

BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering

Hugging Face Daily Papers ↗ · 2026-06-15 Cached

BRDFusion combines physical modeling with generative priors to achieve high-quality inverse and forward rendering of urban scenes, enabling applications like novel-view relighting and dynamic object insertion.

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#graphics

What every coder should know about Gamma Correction

Hacker News Top ↗ · 2026-06-13 Cached

An in-depth guide explaining gamma correction, why it matters for image processing and rendering, and common pitfalls for coders.

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#graphics

yserver: A modern X11 server written from scratch in Rust

Lobsters Hottest ↗ · 2026-06-12 Cached

yserver is a modern X11 server written from scratch in Rust, capable of running full desktop environments like MATE, XFCE, and Cinnamon while dropping legacy baggage. It supports many X extensions and has been tested on various hardware.

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#graphics

Making a Shading Language for My Offline Renderer

Hacker News Top ↗ · 2026-06-08 Cached

The author details the creation of Tiny Shading Language (TSL), a custom shading language library for their offline CPU renderer SORT, explaining the motivations including learning, flexibility, Apple Silicon support, and reducing dependencies compared to using OSL.

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#graphics

NVIDIA RTX Spark — Slim Laptops & Small Desktops

Reddit r/LocalLLaMA ↗ · 2026-06-01 Cached

NVIDIA announces the RTX Spark Superchip, combining AI and RTX graphics into a single chip for slim laptops and small desktops, enabling AI development, creative work, and gaming with up to 128GB unified memory and native CUDA support.

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#graphics

Why does ASTC use ISE when almost nothing else does?

Lobsters Hottest ↗ · 2026-06-01 Cached

This technical blog post explains why the ASTC texture compression format uses integer sequence encoding (ISE) instead of simpler prefix coding. It compares the efficiency of ISE to prefix codes for small integer ranges, showing that ISE's savings are modest but still worthwhile in certain contexts.

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#graphics

A pragmatic set of modern colour space transforms for the Odin language

Lobsters Hottest ↗ · 2026-05-31 Cached

A library for the Odin language providing correct, minimal colour space transforms for UI frameworks and creative tooling, covering OKLCh, OKLab, sRGB, Display P3, and Rec. 2020.

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#graphics

@BetterCallMedhi: Stanford has had its full mathematical methods for computer vision robotics & graphics course online for free for years…

X AI KOLs Following ↗ · 2026-05-17 Cached

Stanford University offers a free online course on mathematical methods for computer vision, robotics, and graphics, including a full PDF textbook and video lectures, making high-quality education accessible to everyone.

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#graphics

Rendering the Sky, Sunsets, and Planets

Hacker News Top ↗ · 2026-05-12 Cached

A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.

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#graphics

Raylib v6.0

Hacker News Top ↗ · 2026-04-23 Cached

Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.

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#graphics

@bearliu: Real-time rendering has reached this level—mind-blowingly cool! Link and credits in the comments.

X AI KOLs Timeline ↗ · 2026-04-23 Cached

A short social post expressing awe at how far real-time rendering has come.

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#graphics

How the SNES Graphics System works

Fabien Sanglard ↗ · 2024-08-09 Cached

A detailed technical explanation of the Super Nintendo's graphics hardware, including the PPU1 and PPU2 chips, VRAM, OAM, and CGRAM, based on schematics by Jonathon Donaldson.

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#graphics

armory3d/armorpaint

GitHub Trending (daily) ↗ · 2026-09-10 Cached

ArmorPaint is a software tool for 3D PBR texture painting, with a GitHub repository providing build instructions and notes on distribution for developers.

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#graphics

ocornut/imgui

GitHub Trending (daily) ↗ · 2026-07-27 Cached

Dear ImGui is a bloat-free C++ GUI library optimized for fast iteration and creating debug/tool UIs, widely used in game engines and real-time 3D applications.

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#graphics

zeux/meshoptimizer

GitHub Trending (daily) ↗ · 2026-07-10 Cached

meshoptimizer is a library that provides algorithms to optimize triangle meshes for GPU rendering, improving vertex and index data efficiency and reducing storage overhead.

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