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Steve Jobs explains Apple's decision to not support Flash on its mobile devices, arguing that Flash is a closed system and promoting open web standards like HTML5 for better performance and openness.
A developer built a walkable ASCII cyberpunk city using a single HTML file and JavaScript canvas, with a custom 3D engine for character rendering.
A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.
Compares the performance and cost of four AI models (Fable 5, GPT 5.5, Opus 4.8, GLM 5.2) on three HTML5 physics scene tasks. Fable 5 delivers the best quality but costs nearly 6x more than Opus; quality and price are not yet both attainable.
The article examines quirky browser APIs like canPlayType and History.pushState, discussing their unusual design decisions and historical reasons.
A tweet highlighting advanced HTML Canvas challenges and a comparison of GLM 5.1 and GLM 5.2, with demos including ink diffusion, energy-blade duel, and more, all using pure canvas without libraries.
User shares experience with Qwen3.6 27B model, which successfully generated a complete HTML5 breakout game in one shot, showing impressive coherence and attention to detail beyond typical LLM outputs.
CreativeGame is a multi-agent system that iteratively generates HTML5 games by explicitly planning, tracking, and evolving game mechanics across versions using programmatic rewards and lineage memory.