html5

Tag

Cards List
#html5

Thoughts on Flash (2010)

Lobsters Hottest ↗ · 16h ago Cached

Steve Jobs explains Apple's decision to not support Flash on its mobile devices, arguing that Flash is a closed system and promoting open web standards like HTML5 for better performance and openness.

0 favorites 0 likes
#html5

A walkable ASCII cyberpunk city in one HTML file [video]

Hacker News Top ↗ · 2026-08-31 Cached

A developer built a walkable ASCII cyberpunk city using a single HTML file and JavaScript canvas, with a custom 3D engine for character rendering.

0 favorites 0 likes
#html5

r/DestroyMyGame destroyed me to the void for using AI. I used Qwen 3.6 27B Q8 with MTP for about 20% of this single HTML file physics shooter game. I remember last year being blown away by GLM 4.5 Air being able to write a somewhat coherent HTML webpage.

Reddit r/LocalLLaMA ↗ · 2026-07-15

A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.

0 favorites 0 likes
#html5

@FinanceYF5: Same task to 4 models: Fable 5 sweeps, but costs 6x more than Opus 4.8. Task: 3 HTML5 physics scenes – broken bridge derailment, canyon collision, monster truck. Fable 5: $3.12, A+, no clipping. GPT 5.5: $1.14, closest to Fable. Opus…

X AI KOLs Timeline ↗ · 2026-07-02 Cached

Compares the performance and cost of four AI models (Fable 5, GPT 5.5, Opus 4.8, GLM 5.2) on three HTML5 physics scene tasks. Fable 5 delivers the best quality but costs nearly 6x more than Opus; quality and price are not yet both attainable.

0 favorites 0 likes
#html5

What can wonky APIs tell us about the web?

Lobsters Hottest ↗ · 2026-06-21 Cached

The article examines quirky browser APIs like canPlayType and History.pushState, discussing their unusual design decisions and historical reasons.

0 favorites 0 likes
#html5

@mervenoyann: one of my absolute favorite accounts on this platform for a good reason

X AI KOLs Timeline ↗ · 2026-06-17 Cached

A tweet highlighting advanced HTML Canvas challenges and a comparison of GLM 5.1 and GLM 5.2, with demos including ink diffusion, energy-blade duel, and more, all using pure canvas without libraries.

0 favorites 0 likes
#html5

Okay 27B made me a believer

Reddit r/LocalLLaMA ↗ · 2026-05-26

User shares experience with Qwen3.6 27B model, which successfully generated a complete HTML5 breakout game in one shot, showing impressive coherence and attention to detail beyond typical LLM outputs.

0 favorites 0 likes
#html5

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Hugging Face Daily Papers ↗ · 2026-04-21 Cached

CreativeGame is a multi-agent system that iteratively generates HTML5 games by explicitly planning, tracking, and evolving game mechanics across versions using programmatic rewards and lineage memory.

0 favorites 0 likes
← Back to home

Submit Feedback