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The author compiles a personal "AI Interaction Friction Vocabulary"—a list of recurring failure modes in AI conversations (e.g., default-user bias, sycophancy, template imposition, intake loops) paired with concise "Instead" directives that can be pasted into an agent's instructions to correct the behavior mid-conversation.
The article argues that chat is not always the optimal UI for AI interactions, proposing the use of canvases in GitHub Copilot for more customizable and task-oriented experiences.
This article reflects on the prescient depiction of AI in the 1968 film '2001: A Space Odyssey,' highlighting HAL 9000's realistic interaction design and the human tendency to anthropomorphize machines.
The tweet describes a user's workflow where animations and interactions are prototyped, refined, and prepared for production using AI commands, minimizing code changes.
The article argues that AI agents should distinguish between requests for demonstrations and commands for execution to prevent misunderstandings and improve user interaction.
The article describes a UX pattern for tooltips that adds a delay on first hover but allows instant tooltips within a warm window to enhance user experience when moving between multiple interactive elements.
This paper argues that agents should help users construct preferences rather than assuming well-formed ones, proposing the CoPref model and CoShop benchmark. Evaluations show even frontier models achieve only 56% accuracy due to poor preference expansion.
A reflection on how early AI chat interfaces resemble command-line interaction patterns, and a speculation about when a GUI-like paradigm shift will emerge for AI interactions, where the AI can directly observe and act on the user's context.