interactive-world-models

Tag

Cards List
#interactive-world-models

From Pixels to States: Rethinking Interactive World Models as Game Engines

Hugging Face Daily Papers · 2026-07-15 Cached

This paper rethinks interactive world models as game engines by examining four key dimensions—action control, state dynamics, state-observation persistence, and real-time generation—and introduces a scalable data engine for Black Myth: Wukong with over 90 hours of gameplay data to advance state-aware game world modeling.

0 favorites 0 likes
#interactive-world-models

ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Hugging Face Daily Papers · 2026-06-16 Cached

ActWorld proposes a chunk-autoregressive world model with hierarchical action-aware memory to support object interaction alongside navigation, addressing data and memory bottlenecks in existing interactive world models.

0 favorites 0 likes
#interactive-world-models

WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

Hugging Face Daily Papers · 2026-05-25 Cached

WBench is a comprehensive multi-turn benchmark for evaluating interactive world models across five dimensions using 289 test cases and 1,058 interaction turns, providing automatic sub-metrics and diagnostic insights. It reveals that no single model excels across all dimensions.

0 favorites 0 likes
← Back to home

Submit Feedback