Tag
This paper formalizes the execution harness around LLM agents as a learnable control layer using a Harness MDP trained via offline reinforcement learning, showing improvements in verification behavior and final quality across domains.
AETDICE proposes a unified framework for nonlinear multi-objective reinforcement learning in offline settings, bridging SER and ESR paradigms via density-ratio estimation.
RS-Diffuser 提出了一种风险敏感的离线扩散规划框架,结合扩散轨迹生成和分布值批评器,通过尾部感知目标在推理时灵活调整风险偏好,在安全关键任务中提升了回报和鲁棒性。
This paper introduces LDM-v0, a large decision model trained offline on trajectories from thousands of diverse reinforcement learning environments, demonstrating that a single transformer policy can match the performance of task-specific policies across robotics, autonomous driving, inventory management, cybersecurity, trading, and video games.
This paper investigates whether different offline reinforcement learning losses (RFT, RIFT, DFT, Offline GRPO, DPO) for reasoning distillation produce mechanistically distinct weight updates in a small language model. Using identical math rollouts and a controlled setup with Qwen3-4B and attention-only LoRA, they find that SFT, RFT, and RIFT yield nearly colinear weight deltas, while DPO sits in a near-orthogonal subspace and achieves the highest accuracy.
A new method for off-policy reinforcement learning with diffusion models, using flow reversal to handle off-policy data by reversing the diffusion process on it.
RQL is a new algorithm for offline flow reinforcement learning that treats flow steps as MDP steps and uses reversed flows to generate hindsight trajectories.
Proposes treating flow steps as RL actions combined with a 'flow reversal' technique for flow offline reinforcement learning.
This paper proposes Reversal Q-Learning (RQL), an offline reinforcement learning algorithm that trains a flow policy using an expanded Markov decision process framework and techniques to enable off-policy RL without backpropagation through time. It achieves state-of-the-art performance on challenging simulated robotic tasks.
This paper develops a statistical theory for offline reinforcement learning from trajectory-level outcome supervision, proposing the OPAC algorithm and characterizing when such supervision enables efficient learning versus when fundamental barriers arise.
Introduces a neurosymbolic framework that injects LTLf constraints into transformer-based reinforcement learning policies via differentiable automaton representations and a logic-based loss, improving constraint satisfaction while maintaining competitive returns.
UNIQ introduces a conformal calibration method for offline reinforcement learning that adapts conservatism per-state based on uncertainty, improving over IQL on some D4RL benchmarks while maintaining memory efficiency.
Dual Advantage Fields (DAF) is a policy-extraction method for offline goal-conditioned RL that converts a bilinear dual value model into a local advantage signal by learning an action-effect model predicting feature displacement and scoring actions by alignment with the goal direction. Accepted at the ICML 2026 Workshop on Decision Making, DAF shows improved performance on OGBench locomotion, manipulation, and puzzle tasks.
Introduces LEDE, a framework using offline reinforcement learning to dynamically select exit layers and speculation lengths for self-speculative decoding in LLMs, achieving up to 2.7x speedup over autoregressive decoding.
Moment Matching Q-Learning (MoMa QL) uses maximum mean discrepancy to match all moment statistics for distribution-level convergence in offline RL, achieving computational efficiency and strong performance on D4RL tasks.
This paper proposes Q-align DT, a framework that aligns return-to-go with Q-values to improve controllability and performance in offline reinforcement learning, achieving superior results on D4RL benchmarks.
Proposes Model-Based Diffusion Policy Optimization (MBDPO), a framework that unifies search and policy optimization in world models using diffusion policy representations, achieving consistent scaling behavior and superior performance across offline and online reinforcement learning tasks.
This paper introduces CARL, a method for offline hierarchical reinforcement learning that exploits local dynamics regularity to learn reusable skills. The approach clusters state-goal pairs requiring similar action sequences, enabling more effective skill reuse and improved performance on complex humanoid tasks.
Introduces GORMPO, a density-regularized offline RL algorithm that uses generative density modeling to restrict policy updates to high-density areas, achieving 17% improvement on a real-world medical dataset and outperforming state-of-the-art baselines.
This paper introduces ACSAC, a reinforcement learning method that uses an adaptive chunk size actor-critic algorithm with a causal Transformer Q-network to handle long-horizon, sparse-reward tasks. It demonstrates state-of-the-art performance on manipulation tasks by dynamically adjusting action chunk sizes based on state-dependent needs.