procedural-generation

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#procedural-generation

What Heraldry and Mon Can Teach Us About Building Visual-Identity Generators

Hacker News Top ↗ · 2d ago Cached

This article explores how the rule-based systems of Western heraldry and Japanese mon can inform the design of procedural visual-identity generators, emphasizing systematic generation over catalog selection.

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#procedural-generation

English: A vs. An

Hacker News Top ↗ · 2026-09-19 Cached

This blog post analyzes the rule for using 'a' versus 'an' in English based on phonetic sounds, with data showing only 129 out of 32,455 words need exceptions, and discusses its application in procedural text generation code.

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#procedural-generation

Minecraft City built with GPT-6 Astra

Reddit r/ArtificialInteligence ↗ · 2026-09-16

A Minecraft city has been constructed using the GPT-6 Astra AI model, showcasing advanced AI capabilities in procedural generation and game design.

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#procedural-generation

@georgevibing: I continued working on my ARPG with Astra. I added some lore, quests, items and ofc gory combat. Reworked some of the e…

X AI KOLs Following ↗ · 2026-09-13 Cached

A developer shares progress on their ARPG, including added lore, quests, items, combat, and implementation of procedural areas in Act 1.

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#procedural-generation

@TesanaAI: Today we're launching image-to-game. Take any game screenshot or concept and turn it into a game in less than 5 minutes…

X AI KOLs Timeline ↗ · 2026-09-11 Cached

TesanaAI launches an image-to-game feature that allows users to convert any game screenshot or concept into a playable game in under 5 minutes using AI models.

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#procedural-generation

Poisson Disk Sampling

Hacker News Top ↗ · 2026-09-02 Cached

The article discusses Poisson disk sampling, a technique for randomly placing points with a minimum distance, and details Bridson's efficient algorithm from a highly-cited 2007 paper, along with improvements for computer graphics and simulations.

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Infinite procedurally generated walking simulator coded entirely by Ornith-1.5-35B-Q4_K_M on an 8 GB RTX 4060

Reddit r/LocalLLaMA ↗ · 2026-08-28

An AI model named Ornith-1.5 was used to code an infinite procedurally generated walking simulator on an 8 GB RTX 4060, impressing the user with its capabilities.

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#procedural-generation

Dwarf Fortress is getting the mother of all magic updates

Hacker News Top ↗ · 2026-08-27 Cached

Dwarf Fortress is receiving a major Myth and Magic update that introduces procedural magic systems tied to the game's cosmological foundations, promising deep and unique magical experiences for players.

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#procedural-generation

Procedura: Agentic 3D Modeling with Procedural Control

Hugging Face Daily Papers ↗ · 2026-08-26 Cached

Procedura introduces a novel 3D modeling agent that uses LLMs to create editable, part-structured assemblies from text prompts, outperforming existing methods in quality and editability.

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#procedural-generation

StateSight: Benchmarking Latent Spatial-State Reconstruction in Vision-Language Models

arXiv cs.AI ↗ · 2026-08-24 Cached

StateSight is a new benchmark for evaluating spatial-state reconstruction in vision-language models, showing that models like GPT-5.5 and Claude Sonnet 5 struggle with spatial reasoning tasks compared to human performance.

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#procedural-generation

I trained a 1.57B-parameter Dreamer 4 World Model from scratch for under $150

Reddit r/LocalLLaMA ↗ · 2026-08-24

The author trained a 1.57B-parameter Dreamer 4 world model from scratch for under $150, demonstrating the accessibility of low-cost AI model training and using procedural data for validation.

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#procedural-generation

There's a dungeon under this blog

Lobsters Hottest ↗ · 2026-08-11 Cached

A developer describes embedding a peer-to-peer multiplayer dungeon game into a static blog using WebRTC and Trystero, with deterministic procedural generation and no backend server.

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#procedural-generation

@scottstts: I asked Fable to create a Mars city in @threejs, after 6hrs and dozens of subagents in one shot, this is the result (10…

X AI KOLs Timeline ↗ · 2026-08-10 Cached

A developer showcased how Fable, an AI agent, generated a fully procedural Mars city in Three.js after six hours and dozens of subagents, calling the result beyond expectations.

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#procedural-generation

From constraint models to playable puzzle games

Lobsters Hottest ↗ · 2026-08-07 Cached

A researcher's blog post describes turning constraint models into playable puzzle games, based on his paper on scaling Sudoku as a constraint problem. It shares MiniZinc models, a repository of 434,201 Sudoku instances, and playable versions of nine puzzle games.

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#procedural-generation

A vibe-coded 3D FPS that runs entirely in your browser

Reddit r/singularity ↗ · 2026-08-05

A cyberpunk FPS tech demo that runs entirely in the browser, built in 3 days via vibe coding with multiple LLMs. It features procedural generation, WebGPU rendering, and fully synthesized audio.

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#procedural-generation

Karpathy’s Pelican

Hacker News Top ↗ · 2026-08-02 Cached

Andrej Karpathy experiments with Opus 5, giving it the first paragraph of Lord of the Rings and a 1M token budget to create a 3D JS rendering of the story, highlighting LLM stamina for hyper-custom worlds while noting weaknesses in multimodal auditing and gameplay.

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#procedural-generation

@karpathy: We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one i…

X AI KOLs ↗ · 2026-08-02 Cached

Andrej Karpathy shares an experiment where Claude Opus 5 used a 1M-token budget to procedurally render Lord of the Rings in three.js, sparking thoughts on LLM testing, custom world generation, and multimodal weaknesses.

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#procedural-generation

Correlated RNG

Lobsters Hottest ↗ · 2026-07-31 Cached

An article explaining the problem of correlated RNG in procedural generation when multiple systems are seeded with the same initial seed, using examples like Final Fantasy XIV and Slay the Spire, and discussing potential fixes.

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#procedural-generation

Someone made a NMS style exploration game in a day with Opus 5

Reddit r/singularity ↗ · 2026-07-28

Someone used the Opus 5 AI model to create a No Man's Sky-style exploration game in a single day.

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#procedural-generation

@mattshumer_: For all of you who think this is fake... here's the repo and prompt (in the thread below) that generated this in one sh…

X AI KOLs Following ↗ · 2026-07-25 Cached

Matt Shumer shares the GitHub repo for 'Claude of Duty', a first-person shooter built entirely in the browser using Three.js and WebGL2, with all assets procedurally generated by AI agents at load time.

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