procedural-generation

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#procedural-generation

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

Hacker News Top · 3d ago

A solo developer created Starglyphs, a procedural constellation puzzle game based on Euler paths, inspired by Dragon Age: Inquisition's astrarium minigame. The web version is available, with Steam and mobile releases in development.

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#procedural-generation

AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents

arXiv cs.CL · 6d ago Cached

Introduces AgentOdyssey, a procedural text game generation framework designed to evaluate agents on test-time continual learning abilities including exploration, episodic memory, world knowledge acquisition, skill learning, and long-horizon planning. The framework highlights significant gaps between current agents and human performance.

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#procedural-generation

@omarsar0: Will be posting more examples in this thread. First one was amazing too:

X AI KOLs Following · 2026-06-22 Cached

A tweet thread comparing recent AI models' ability to generate endless procedural terrain using Three.js, all in a single shot, with a mention of Fugu Ultra as a candidate.

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#procedural-generation

Coding a Brick Tower [video]

Hacker News Top · 2026-06-19 Cached

The author used mathematical SDF in Shader Toy to create a tower composed of bricks and mortar, achieving circumferential and vertical repetition along with randomization.

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#procedural-generation

The Hidden Elegance of Gradient Noise

Lobsters Hottest · 2026-06-18 Cached

A detailed explanation of Perlin noise and its implementation in ClojureScript, including code snippets and a visualization of moving water filaments.

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#procedural-generation

I released a local LLM-powered RPG where generated NPCs, locations, items, and quests persist as in-game objects

Reddit r/LocalLLaMA · 2026-06-17

A developer released a local LLM-powered RPG where procedurally generated NPCs, locations, items, and quests persist as in-game objects, showcasing a novel integration of generative AI into gaming.

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#procedural-generation

Show HN: High-Res Neural Cellular Automata

Hacker News Top · 2026-06-17 Cached

Introduces High-Res Neural Cellular Automata that operates on a coarse lattice and uses a Local Pattern Producing Network to generate high-resolution outputs, enabling efficient procedural generation.

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#procedural-generation

@mattshumer_: Fable one-shotted this ENTIRE Hogwarts castle, complete with classrooms, the Great Hall, Quidditch pitch, everything

X AI KOLs Following · 2026-06-12 Cached

Fable AI demonstrated the ability to generate an entire Hogwarts castle in one shot, including classrooms, the Great Hall, and Quidditch pitch.

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#procedural-generation

Gave Fable one prompt: "build a .kkrieger homage for Linux." It shipped a 51KB procedural FPS in one C file — then debugged it by screenshotting its own headless renders and actually looking at them

Reddit r/singularity · 2026-06-12 Cached

A developer created a fully procedural first-person shooter homage to .kkrieger in a single C file, producing a 51KB binary that synthesizes all assets at runtime, and verified it using headless screenshots.

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#procedural-generation

Show HN: Turn your name into a tree in an infinite procedural shanshui landscape

Hacker News Top · 2026-06-10 Cached

A procedural shanshui landscape generator where each name becomes a tree, allowing users to explore an infinite, pan-and-zoom environment.

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#procedural-generation

Procedural Generation of First Person Shooter Maps using Map-Elites

arXiv cs.AI · 2026-06-01 Cached

This paper applies the MAP-Elites quality diversity algorithm to procedurally generate diverse and high-quality maps for first-person shooter games, introducing new map representations and metrics.

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#procedural-generation

GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models

arXiv cs.AI · 2026-05-25 Cached

This paper introduces GENSTRAT, a benchmark that uses procedurally generated strategic environments to evaluate LLMs' strategic reasoning across multiple axes, addressing limitations of fixed game suites.

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#procedural-generation

End-to-End Procedural Generation in Caves of Qud (2019)

Lobsters Hottest · 2026-05-22 Cached

Freehold Games' Brian Bucklew and Jason Grinblat explain their approach to combining procedural generation techniques to create entire villages with history, culture, architecture, NPCs, and quests in the game Caves of Qud.

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#procedural-generation

Xs of Y – roguelike that names itself every run. Written in 4kLoC

Hacker News Top · 2026-05-10 Cached

Xs of Y is a roguelike game written in a custom Lisp dialect called let-go, where each run generates a new title, quest, and rune mappings. The game features a unique magic system based on s-expressions and runs natively or in the browser via WASM.

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#procedural-generation

Interesting Map Geometry and Mathematics

Hacker News Top · 2026-04-18 Cached

Ultima Ratio Regum 0.11 Update #57 discusses solving an edge case in procedural map generation where damage spreading could leave map clues floating isolated. The developer explores computational challenges with flood-fill algorithms and organic damage propagation techniques.

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#procedural-generation

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation

Papers with Code Trending · 2025-12-09 Cached

Terrain Diffusion introduces a diffusion-based successor to Perlin noise, using a novel InfiniteDiffusion algorithm to generate realistic, seamless, and boundless procedural worlds with constant-time random access.

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#procedural-generation

Procgen Benchmark

OpenAI Blog · 2019-12-03 Cached

OpenAI introduces Procgen Benchmark, a suite of procedurally generated environments designed to evaluate generalization in reinforcement learning agents across diverse tasks, addressing overfitting issues in traditional benchmarks like Atari.

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