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I Love Software Rendering

Hacker News Top ↗ · 4d ago Cached

一篇关于软件渲染的个人技术博文,作者阐述为何偏爱 DOS 时代游戏的软件渲染效果——锐利的纹理、颗粒感的色带,以及这才是游戏最初的构建方式——并讨论现代硬件如何让这些游戏在当年无法企及的高分辨率下运行。

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#quake

Show HN: Quake ported to safe Rust, playable in browser

Hacker News Top ↗ · 2026-10-09 Cached

Quake 被移植到安全 Rust 并可通过浏览器直接游玩,作者以 Show HN 形式发布了该项目及在线演示。

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#quake

asciiQuake

Lobsters Hottest ↗ · 2026-09-03

AsciiQuake is a tool or project that renders the game Quake in ASCII art, likely for text-based play or retro computing applications.

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#quake

Quake Shareware, a CD-ROM just a little too full

Lobsters Hottest ↗ · 2026-08-17 Cached

The article recounts id Software's experiment with selling encrypted games on the Quake Shareware CD-ROM in the 1990s, which was quickly hacked, leading to a disastrous retail failure.

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#quake

New official 30th anniversary Quake mission pack adds new maps and mechanics

Ars Technica ↗ · 2026-08-07 Cached

MachineGames has released a free 30th anniversary mission pack for the Quake remaster, adding new maps, time-looping mechanics, and persistent upgrades for the classic shooter.

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#quake

Quake – 30th Anniversary Update

Hacker News Top ↗ · 2026-08-06 Cached

Quake celebrates its 30th anniversary with a free update featuring a new MachineGames-developed episode, Dawn of the Machine, adding 19 maps, new enemies, weapon variants, and more.

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#quake

Quake in 13 Kilobytes (2021)

Hacker News Top ↗ · 2026-06-26

An exploration of how the game Quake was compressed into just 13 kilobytes, showcasing extreme technical optimization.

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#quake

John Carmack on the mistakes around Quake that ruined id software

Hacker News Top ↗ · 2026-06-24 Cached

John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.

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#quake

How Michael Abrash doubled Quake framerate

Fabien Sanglard ↗ · 2026-02-14 Cached

Analysis showing that Michael Abrash's hand-crafted assembly optimizations nearly doubled Quake's framerate compared to pure C compilation.

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#quake

Let's compile Quake like it's 1997!

Fabien Sanglard ↗ · 2026-02-05 Cached

A detailed guide on recreating the process of compiling Quake's win32 binaries using vintage tools like Windows NT 4 and Visual C++ 6, as done in 1997.

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#quake

Building a 1997 Quake PC: Benchmarking GLquake

Fabien Sanglard ↗ · 2026-01-14 Cached

A developer recounts building a retro PC with a 3dfx Voodoo card to benchmark GLQuake, discussing hardware quirks and performance impressions.

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#quake

Building a 1997 Quake PC: Benchmarking Vquake

Fabien Sanglard ↗ · 2026-01-13 Cached

A detailed retrospective on building a 1997-era Quake PC and benchmarking the VQuake hardware-accelerated version of Quake, focusing on the Rendition Verite 1000 graphics card and its unique features including bilinear filtering and fullbright support.

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#quake

Building a 1997 Quake PC: Benchmarking Quake

Fabien Sanglard ↗ · 2026-01-12 Cached

A detailed technical analysis of Quake performance on various 1990s CPUs and configurations, comparing Intel, Cyrix, AMD chips, and memory types under DOS and Windows 95.

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#quake

Building a 1997 Quake PC!

Fabien Sanglard ↗ · 2026-01-08 Cached

The author documents the process of building a vintage PC from 1997-1998 to play all versions of Quake, covering hardware choices like the Pentium MMX, 3dfx Voodoo2, and Socket 7 motherboards.

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#quake

Why WinQuake exists and how it works

Fabien Sanglard ↗ · 2025-12-03 Cached

A technical deep-dive into the historical reasons for creating WinQuake, a Windows-native version of Quake, and how it achieved performance close to the DOS version on Windows 95 and NT.

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#quake

Quake Engine Indicators

Fabien Sanglard ↗ · 2025-11-24 Cached

Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.

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#quake

How quake.exe got its TCP/IP stack

Fabien Sanglard ↗ · 2025-11-17 Cached

This article details how id Software engineered Quake's executable to run on both DOS and Windows 95 by utilizing the Windows 95 DPMI server and TCP/IP stack, enabling better multiplayer networking.

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