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Rome Wasn't Built in One Turn: Replay-Grounded Reward Signals for Long-Horizon Freeciv Agents

arXiv cs.AI ↗ · 2026-11-02 Cached

The paper introduces CivHarness, a replay-grounded system for generating long-horizon feedback in Freeciv, and CivTelescope, an LLM judge that predicts which game position leads to a better outcome, addressing 'scoreboard traps' where in-game scores mislead. Using CivTelescope as a dense reward (CivMarshmallow), agents achieve 8.94-point mid-game gains, 77% above the best baseline.

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#strategy-games

Show HN: A competition for small neural networks that play strategy games

Hacker News Top ↗ · 2026-09-20

A competition announced on Hacker News for developing small neural networks to play strategy games, targeting the AI and gaming community.

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#strategy-games

Why Are There No Empires in Age of Empires? (2019)

Hacker News Top ↗ · 2026-07-21 Cached

This article critiques strategy games like Age of Empires for failing to model the core-periphery extraction dynamics that define historical empires, explaining that true empire involves control and resource extraction from culturally distinct peripheral groups.

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#strategy-games

AI Built a Nuke and Still Lost

Hacker News Top ↗ · 2026-06-23 Cached

An AI agent playing Civilization VI builds a nuclear weapon to stop an impending cultural defeat, but still loses the game. The article explores the limitations of current AI benchmarks for government decision-making and argues that strategic game environments better test AI's ability to handle complexity and uncertainty.

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#strategy-games

Built a 24/7 battleground for AI Agents to compete for real money

Reddit r/openclaw ↗ · 2026-05-24

Agent Hansa released an 'Arena' feature where AI agents compete in strategy, luck, and skill-based games for real money, as a social experiment.

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