OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation

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Summary

OASIS is a simulation-data-driven framework for humanoid loco-manipulation that uses 3D generative models and hierarchical visuomotor policies. It achieves better zero-shot performance than real-robot training by leveraging domain randomization in simulation.

Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability. Real-world teleoperation provides the highest-quality trajectories but requires dedicated physical space and time-consuming scene resets. Simulation offers an alternative way out of this dilemma: it can produce clean, embodiment-aligned data at scale without any physical hardware. In this paper, we propose OASIS, a simulation-data-driven framework for humanoid loco-manipulation. OASIS automatically reconstructs realistic object assets from real-world images using a 3D generative model. Based on these assets, trajectories are first collected through teleoperation in simulation, and then augmented under diverse domain randomizations in a post-processing stage. With the resulting simulation data, we further design a hierarchical visuomotor policy for humanoid loco-manipulation. Extensive experiments on the real humanoid robot show that, under zero-shot deployment, the policy trained on our simulation data achieves higher success rates on most tasks than that trained on real-robot teleoperation data, owing largely to the broad lighting and environmental variations covered by our simulation rendering, which real-robot data fails to capture. The project page is available at https://oasis-humanoid.github.io/.
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Source: https://huggingface.co/papers/2606.08548

Abstract

A simulation-data-driven framework for humanoid loco-manipulation that uses 3D generative models to create realistic assets and hierarchical visuomotor policies trained on simulated data achieves better zero-shot performance than real-robot training.

Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability. Real-worldteleoperationprovides the highest-quality trajectories but requires dedicated physical space and time-consuming scene resets. Simulation offers an alternative way out of this dilemma: it can produce clean, embodiment-aligned data at scale without any physical hardware. In this paper, we propose OASIS, asimulation-data-driven frameworkforhumanoid loco-manipulation. OASIS automatically reconstructs realistic object assets from real-world images using a3D generative model. Based on these assets, trajectories are first collected throughteleoperationin simulation, and then augmented under diversedomain randomizations in a post-processing stage. With the resulting simulation data, we further design ahierarchical visuomotor policyforhumanoid loco-manipulation. Extensive experiments on the real humanoid robot show that, under zero-shot deployment, the policy trained on our simulation data achieves higher success rates on most tasks than that trained on real-robotteleoperationdata, owing largely to the broad lighting and environmental variations covered by our simulation rendering, which real-robot data fails to capture. The project page is available at https://oasis-humanoid.github.io/.

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