@rohanpaul_ai: Godot is banning vibe coding after AI-made PRs turned review time into the bottleneck. Substantial AI-generated code wi…
Summary
Godot Engine announces a ban on AI-generated 'vibe coding' contributions due to review time bottlenecks, requiring disclosure of AI assistance and barring substantial AI-written code while allowing small completions.
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Cached at: 07/02/26, 04:17 AM
Godot is banning vibe coding after AI-made PRs turned review time into the bottleneck.
Substantial AI-generated code will also be barred, while small aids like completion remain allowed.
It’s an open-source game engine, so outside contributors constantly send proposed code changes.
Every PR still needs a maintainer who understands the engine deeply enough to spot risk.
AI changed the cost balance because generating code got cheaper, but reviewing code stayed expensive.
Reviewer capacity was already too thin, and AI-made submissions made it harder.
Contributors must disclose any AI help used while writing code for a PR.
Godot is also banning AI-generated text in PR discussions, issues, and proposals.
imo, enforcement will be impractical, they probably will never know with certainty what was vibe coded and what was not, and that is the whole weakness of the rule.
godotengine .org/article/contribution-policy-2026/
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