@GergelyOrosz: Worth also remembering that at a time when almost everyone was building games in C and C++ (late 90s), a solo dev (Chri…

X AI KOLs Following News

Summary

A tweet by Gergely Orosz highlights that solo developer Chris Sawyer built Rollercoaster Tycoon in Assembly in the late 90s, with a reply from ThePrimeagen joking about the evolution from Assembly to C to Unity to AI agents.

Worth also remembering that at a time when almost everyone was building games in C and C++ (late 90s), a solo dev (Chris Sawyer) spent 3 years building a game in Assembly. It was Rollercoaster Tycoon, became an absolute hit + best seller, with an experience no C/C++ game could do
Original Article
View Cached Full Text

Cached at: 08/11/26, 09:49 AM

Worth also remembering that at a time when almost everyone was building games in C and C++ (late 90s), a solo dev (Chris Sawyer) spent 3 years building a game in Assembly. It was Rollercoaster Tycoon, became an absolute hit + best seller, with an experience no C/C++ game could do

ThePrimeagen (@ThePrimeagen): Assembly> Wow, this is so much easier than machine code, everyone will program this C> Wow, this so so much better than assembly, everyone will program Unity> Wow, this so much easier, everyone is going to make games Agents> Wow, this is much easier, everyone will make their won

Similar Articles

@garrytan: https://x.com/garrytan/status/2061454423034110372

X AI KOLs Following

Garry Tan argues that developers are over-engineering with excessive code when using AI agents; instead, they should trust the model and build minimal, instruction-based software, exemplified by his open-source project GStack.