Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs

Ars Technica News

Summary

Sony CFO Lin Tao says the company is cautiously moving forward with plans to stop producing PlayStation game discs by January 2028, acknowledging backlash from gamers concerned about digital ownership and game preservation.

<p>Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.</p> <p>During an earnings call, Tao said there are “various reasons” for Sony's decision, with the biggest being that the “digitalization of [content] overall has been progressing.”</p> <p>“When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.</p><p><a href="https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/#comments">Comments</a></p>
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# Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs Source: [https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/](https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/) Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today\. During an earnings call, Tao said there are “various reasons” for Sony’s decision, with the biggest being that the “digitalization of \[content\] overall has been progressing\.” “When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion\. And we’re going to cautiously move this forward,” Tao said\. Sony’s announcement this month has drawn backlash from gamers and[big](https://kotaku.com/former-playstation-boss-sony-game-discs-sad-2000714799)[names](https://www.youtube.com/watch?v=1JTTNfttPKk)in the gaming industry who question a future in which they don’t own PlayStation games but instead buy licenses, which[can be revoked](https://arstechnica.com/gadgets/2026/06/sony-erases-digital-content-from-libraries-were-reminded-we-dont-own-what-we-buy/)\. There’s also concern that some games will become hard to find if Sony eventually closes its digital storefronts\. Tao acknowledged that “people have strong views” about the end of PlayStation discs\. “Games are loved by many people,” she said\. “It’s a form of entertainment that’s loved by people\. It’s connected to people’s fond memories in many cases\. We understand those emotions\. We want to consider that, and in the future digital ecosystem how… we engage the gamers is something that we would like to continue to explore\.” The change in strategy reflects how Sony sells games today\. In its fiscal year ending on March 31, digital downloads accounted for 78 percent of Sony’s full\-game unit purchases\. In 2008, 100 PlayStation games sold over 100,000 physical units in the first half of the year, compared to seven in the first half of 2026, according to[data shared this month](https://arstechnica.com/gaming/2026/07/the-playstation-game-disc-was-dying-long-before-sony-pulled-the-plug/)by Circana analyst Mat Piscatella\. More broadly, physical game sales have declined from 297 million units in the US from June 2008 through June 2009 to 37 million in the past year, Circana’s data says\.

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