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Grand Theft Auto VI continues to build massive hype despite leaks and delays, with a gameplay trailer set to premiere on Netflix, underscoring its status as a dominant force in the video game industry.
An extended Xbox outage blocked players from accessing disc-based games, highlighting how modern physical media still relies on online servers and licensing. The article discusses the shift to digital ownership and contrasts with older physical media like Game Boy cartridges.
Sony CFO Lin Tao says the company is cautiously moving forward with plans to stop producing PlayStation game discs by January 2028, acknowledging backlash from gamers concerned about digital ownership and game preservation.
Sony confirms it will continue phasing out physical PlayStation game discs despite fan backlash, citing the broader shift to digital content and noting physical sales are a small fraction of digital revenue.
Ars Technica reports on DoesItPlay's findings that a significant percentage of physical game releases require mandatory downloads, highlighting the fragility of disc-based games as servers go offline and the broader trend away from true plug-and-play physical media.
Microsoft confirms that the recent Xbox outage shouldn't have prevented disc-based games from working, blaming an external licensing service for the issue and planning a fix.
Analysis of Sony's plan to stop physical PlayStation discs by 2028 reveals that while used discs often offer cheaper prices, frequent digital discounts can match or undercut them.
A preorder deal for Splatoon Raiders on Nintendo Switch 2 offers a $10 discount on the physical version before its July 23rd launch, with Walmart currently honoring the discount while Amazon does not.
The Sneakerweb is a peer-to-peer protocol and CLI tool for decentralized web publishing that stores websites on user devices and transfers them via physical media, enabling offline browsing and permissionless sharing.
GitHub announces a marketing campaign offering to burn public repositories onto CD-ROMs, limited to 1,000 copies, with the author questioning the purpose.
GitHub announces that users can now order a CD-ROM containing their public repository, offering a physical, retro way to own their code.
The Vergecast discusses Sony's plan to end PlayStation disc production and Microsoft's move to digitize games, marking the decline of physical game media. The episode also covers OpenAI's gadget launch, iPhone 18 Pro leaks, and other tech news.
Sony will stop producing physical game discs for PlayStation by 2028, drawing backlash from retailers, preservationists, and boutique publishers who warn of negative impacts on ownership, resale, and game preservation.
Sony announces it will discontinue physical game disc production for new PlayStation releases starting January 2028, citing consumer preference for digital media, raising questions about game ownership and the secondary market.
Sony announced it will stop producing physical PlayStation discs by 2028 and phase out PS3 and PS Vita digital stores, raising concerns about video game preservation in an increasingly digital-only future.
Sony announced it will cease production of physical game discs for PlayStation consoles by January 2028, moving to digital-only releases for new games, citing consumer preference for digital media.
Sony has announced that from January 2028 it will stop producing physical discs for new PlayStation games, making all new releases digital-only. The move reflects consumer trends toward digital media, but has drawn criticism over loss of resale value and ownership concerns.
The article argues that digital purchases are actually revocable licenses, unlike physical media which can be owned, resold, and accessed offline permanently. It cites legal cases and corporate examples to illustrate the risks of digital ownership.
Rockstar has announced that physical copies of Grand Theft Auto 6 will contain only a digital download code instead of a disc, reflecting the industry's move away from physical media.
A technologist-parent shares their approach to 'retro-tech parenting,' embracing physical media (CDs, DVDs) and landline telephones to give children an enriching digital experience free from surveillance capitalism and engagement-optimized platforms.