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#game-development

John Carmack on the mistakes around Quake that ruined id software

Hacker News Top · 15h ago Cached

John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.

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#game-development

Day 28 of building GTA 6 using claude

Reddit r/singularity · 17h ago

A developer documents the 28th day of their project to recreate GTA 6 using Claude AI.

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#game-development

United Wizards of the Coast recognized by NLRB

Hacker News Top · yesterday Cached

Workers at Wizards of the Coast's Arena have formed a union, UWOTC-CWA, after a successful vote. The union aims to negotiate a contract.

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#game-development

@PrajwalTomar_: I just built a 3D game where you fly a spaceship through a solar system in Lovable. Upgrade speed, boost between planet…

X AI KOLs Following · 4d ago Cached

The author built a 3D spaceship flying game in Lovable using just one prompt, highlighting how AI simplifies game development.

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#game-development

An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game

Hugging Face Daily Papers · 6d ago Cached

This paper presents an exploratory case study evaluating GPT-4o's ability to perform refactoring and generate gameplay features in an endless runner game, finding that refactoring tasks succeeded while feature generation tasks mostly failed.

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#game-development

JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

Hugging Face Daily Papers · 2026-06-18 Cached

JamSet and JamBench are introduced as a dataset and benchmark for project-level game code generation on the Godot engine, derived from Game Jam projects, with evaluation showing a capability cliff for AI models as project scale increases.

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#game-development

@ChrisUniverse: Unreal Engine just got MCP Server support! Meaning your AI agents can now build games using @UnrealEngine — I predict b…

X AI KOLs Following · 2026-06-17 Cached

Unreal Engine 5.8 adds experimental MCP server support, enabling AI agents to connect and build games, potentially revolutionizing game development costs.

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#game-development

Epic Games announces Lore version control system

Hacker News Top · 2026-06-17 Cached

Epic Games announces Lore, an open-source version control system designed for scalability and optimized for projects combining code with large binary assets, catering to developers and artists.

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#game-development

@FinanceYF5: This is insane. NVIDIA just released MotionBricks at SIGGRAPH 2026. This AI lets game characters and robots master over 350,000 motion skills. 15,000 FPS. 2ms latency. 1. Smart movement: characters can now switch movement styles instantly…

X AI KOLs Following · 2026-06-17 Cached

NVIDIA has released MotionBricks at SIGGRAPH 2026, an AI model that enables game characters and robots to master over 350,000 motion skills, reaching up to 15,000 FPS with just 2ms latency.

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#game-development

@FinanceYF5: An indie developer is making an FPS game: After machines evolved and formed their own religion following humanity's abandonment. - Voluntarily dive deep to uncover the truth - Hack terminals to expose the conspiracy - Nothing is as it seems The game is called Supreme Experiment. Will you play it?

X AI KOLs Following · 2026-06-17 Cached

An indie developer is creating an FPS game called Supreme Experiment, set in a world where machines evolved and formed their own religion after humans abandoned them. Players must infiltrate terminals to uncover the conspiracy.

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#game-development

Correlated randomness in Slay the Spire 2

Lobsters Hottest · 2026-06-16 Cached

A blog post reveals that Slay the Spire 2's random number generators are correlated due to linearity in C#'s System.Random, allowing players to predict in-game outcomes. The post details how different RNGs initialized with seed+hash produce exploitable correlations, affecting various game events.

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#game-development

@Modular: Two paths feed the game's fields. One precomputes the fields with SIMD. The other compiles a Mojo kernel to WebAssembly…

X AI KOLs Following · 2026-06-15

Modular demonstrates two approaches for computing game fields: using SIMD precomputation or compiling a Mojo kernel to WebAssembly for live browser rendering.

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#game-development

Ask HN: What are you working on? (June 2026)

Hacker News Top · 2026-06-14 Cached

The monthly 'Ask HN: What are you working on?' thread for June 2026 features discussions about a city builder game called Microlandia, which has sold nearly 10,000 copies, and topics like UBI simulation.

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#game-development

Point Cloud Sound for irregular shaped audio sources

Lobsters Hottest · 2026-06-14 Cached

A technique for handling sound from irregularly shaped audio sources in game development using point clouds to avoid direction switching issues.

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#game-development

Why I Wrote a Game Boy Advance Game in Zig (2024)

Lobsters Hottest · 2026-06-12 Cached

A developer explains why they chose the Zig programming language to create a Game Boy Advance game, highlighting Zig's cross-compilation capabilities and suitability for embedded programming.

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#game-development

Ported my C game to WASM, here's everybug that I hit

Hacker News Top · 2026-06-12 Cached

A developer shares their experience porting a C game to WebAssembly, detailing bugs encountered due to 32-bit vs 64-bit differences and offering debugging tips.

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#game-development

Why hasn't any mainstream game integrated LLMs into NPCs yet?

Reddit r/LocalLLaMA · 2026-06-12

Explores why mainstream games have not yet integrated large language models into NPCs, questioning whether latency issues or lack of interest from game studios are the primary obstacles.

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#game-development

@DeRonin_: a solo dev shipped a game called Schedule 1 last year 8M+ copies. ~$125M. built by one person. and the tools just got e…

X AI KOLs Following · 2026-06-12 Cached

A solo developer shipped 8M+ copies of Schedule 1, earning ~$125M. Now Higgsfield Games allows generating and deploying multiplayer games from a single prompt using Higgsfield MCP and Claude Fable 5.

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#game-development

Bitsy

Hacker News Top · 2026-06-11 Cached

Bitsy is a small game engine for creating little games, worlds, and stories. It provides a web-based editor and community resources.

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#game-development

FPS.cob: A first person shooter in COBOL

Hacker News Top · 2026-06-11 Cached

A first-person shooter game implemented in COBOL, supporting Wolf3D-style and DOOM-like levels.

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