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The author demonstrates how to use Codex's GPT-6 Sol and Combos CLI to create an online co-op version of a childhood game, detailing the iterative process from idea to deployment.
Video creator Klaidy used AI models Astra and Fable via the Orama platform to successfully build a complete Souls-like boss battle within about 12 hours and a $300 budget, demonstrating the potential of AI in game development.
A user shares the high cost of using 26 Claude Opus 5.5 agents to build a complex multiplayer game overnight, demonstrating AI's application in game development.
CraftBench-UE presents a deterministic evaluation harness for coding agents in Unreal Engine, enabling assessment of gameplay features through build, asset, and runtime checks without relying on LLM judges.
Someone gained early access to Opus 5.5 and used it to create game projects, including a Dark Souls-like project, with results exceeding expectations.
An individual with no coding experience created the ARPG 'Element Bender' entirely using AI tools in two weeks and received a publishing deal, demonstrating how AI is transforming game development.
The author created a cat survival game to test the performance of AI models Jev and Laya, finding that Jev is more accurate but slower, while Laya is fast but inaccurate, and plans to develop a leaderboard for such models.
A developer details the process and challenges of building a game for both GBA e-reader and PC from a single codebase to mitigate issues with e-reader card manufacturing.
This article is a beginner's guide to creating a 2D animated portal shader in Godot 4, teaching techniques for visual effects and shader debugging.
GameASG-Bench is a benchmark for evaluating autonomous software generation systems in game development, incorporating behavioral testability through static and runtime checks.
Spawn is a game development platform that enables the creation of large-scale multiplayer games with interconnected worlds, currently live and continuously improving.
This project aims to statically recompile the N64 game Ogre Battle 64 to a native PC executable using the N64Recomp toolchain, with the main code segment fully recompiled. The work was mostly performed by the DeepSeek v4/v4.1 Flash AI model.
The article details a test of the Qwen3.8-Flash-Next AI model running locally on Intel V620 GPUs, where it generated a 3D game from a sloppy prompt in about 3 hours using the OMP harness.
A user showcased a project using OpenAI's Codex to code a game controlled by hand gestures with computer vision and projection mapping, with a timelapse and process to be shared in replies.
The article discusses the anti-AI sentiment among gamers and indie developers, weighing ethical concerns against the practical benefits of AI for small-scale projects with limited resources.
The tweet promotes QuixiAI's tool that allows users to create a running game in just 30 seconds with 30 lines of code, likely leveraging AI-assisted development.
This article compiles anecdotes from game developers detailing unconventional coding hacks and tricks used to overcome technical challenges and meet deadlines in game development.
This article explains the fundamental mathematics of 3D to 2D projection in graphics, focusing on depth division and the perspective projection matrix, with practical examples.
Qwen3.8 27B model is used in one-shot prompts to generate a Super Mario Bros clone, demonstrating its coding and generative capabilities.
OpenGOAL is a project that decompiles and recompiles the GOAL language used in the Jak & Daxter game series, enabling native ports with improvements and modding capabilities.