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How Factorio Synchronizes a Million Objects Over the Network

Lobsters Hottest · 6d ago Cached

The article analyzes Factorio's deterministic lockstep architecture, explaining how it synchronizes millions of entities by transmitting inputs rather than state snapshots, utilizing custom math libraries and PRNG normalization to ensure bitwise consistency across platforms.

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#game-engine

Docker images are MB; a full game engine compiles to 35MB WASM

Hacker News Top · 2026-05-09 Cached

The author compares the compact 35MB size of a WebAssembly-compiled Godot game engine to typical Docker base images, questioning why WASM adoption remains limited despite its significant size and deployment advantages.

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#game-engine

Quake Engine Indicators

Fabien Sanglard · 2025-11-24 Cached

Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.

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#game-engine

Why fastDoom is fast

Fabien Sanglard · 2025-03-04 Cached

A detailed technical analysis of why the fastDOOM port achieves significant performance improvements over the original Doom executable, covering the history of Doom's source code lineage and specific optimization techniques.

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