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#game-world-models

AI for Games in the Foundation Model Era

Hugging Face Daily Papers ↗ · 2026-09-15 Cached

This paper surveys the use of foundation models in game AI across roles like playing, modeling, design, and evaluation, highlighting transferability challenges and the need for game-specific validation.

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#game-world-models

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation

Hugging Face Daily Papers ↗ · 2026-07-29 Cached

StatePlay proposes a state-aware game world model that jointly predicts visual content and game states to generate mechanics-consistent game rollouts, achieving 18.6% improvement in mechanics fidelity.

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#game-world-models

ReactiveGWM: Steering NPC in Reactive Game World Models

Hugging Face Daily Papers ↗ · 2026-05-14 Cached

ReactiveGWM is a reactive game world model that enables dynamic player-NPC interactions by decoupling player controls from NPC behaviors using diffusion models and cross-attention modules, achieving zero-shot strategy transfer across different games.

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