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Stanford University offers a free online course on mathematical methods for computer vision, robotics, and graphics, including a full PDF textbook and video lectures, making high-quality education accessible to everyone.
A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.
Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.
A short social post expressing awe at how far real-time rendering has come.
A detailed technical explanation of the Super Nintendo's graphics hardware, including the PPU1 and PPU2 chips, VRAM, OAM, and CGRAM, based on schematics by Jonathon Donaldson.
Eight AI tools—Google AI Studio, Zapier, Nano Banana Pro, Higgsfield, Granola, Wispr Flow, NotebookLM and Pinokio—save the author 1,000+ hours yearly by enabling rapid prototyping, graphics, video, automation, dictation and knowledge management.