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WPE WebKit and WebKitGTK 2.54 have been released with a new Skia-based compositor, replacing TextureMapper to modernize graphics rendering, reduce code maintenance, and enable easier feature implementation.
A tweet by @hturan showcasing gameplay from the video game 'Return of the Obra Dinn,' highlighting its ghosting effects and chalkboard-like linework.
The article explains a method for creating fractal boundaries in Voronoi partitions using a jittered grid approach, efficient for applications like coastline simulation.
Galaxium is a tool for exploring the universe using WebGPU technology, offering interactive and graphical experiences.
The article demonstrates how to use the Haskell diagrams library to create tessellations inspired by M.C. Escher's artwork, providing code examples and explanations.
The integration of Anthropic's Claude AI with Blender 3D software is highlighted as impressive, likely showcasing enhanced capabilities in creative workflows.
This article demonstrates how to integrate the olive.c graphics library into GNU Emacs using a dynamic module to render a rotating 3D grid with interactive elements.
Chris Lomont explains accurate methods for converting between integer and floating-point color values in C++, highlighting common pitfalls and providing a roundtrip-safe solution with uniform mapping.
A developer showcased how Fable, an AI agent, generated a fully procedural Mars city in Three.js after six hours and dozens of subagents, calling the result beyond expectations.
The Amiga Graphics Archive celebrates its 18th anniversary with the addition of a restored pixel art image by Jim Sachs.
Collabora reports on porting the open-source RADV Vulkan driver for AMD GPUs from Linux to Windows, successfully running Counter-Strike 2 via reverse-engineering of the WDDM2 interface.
Introduces GNM, a generative anthropometric model of the human head that includes head, face, neck, eyeballs, teeth, and tongue, built on high-resolution 3D scans and artist-made samples, achieving state-of-the-art fitting performance.
This tutorial series teaches how to write a software renderer from scratch in 500 lines of C++, explaining the inner workings of modern 3D graphics APIs.
At SIGGRAPH 2026, NVIDIA unveils a slate of graphics and AI advancements including Model Context Protocol integrations for creative tools, the Cosmos 3 Edge open world model, a synthetic video detector NIM microservice, and NemoClaw on DGX Station, highlighting agentic and physical AI.
A detailed guide to using the paint(1) tool in the 9front operating system, covering hardware setup, drawing techniques, and image manipulation commands.
A blog post demonstrating how to create an animated '♥PEACE♥FOR♥ALL' text display using the Factor programming language and the Raylib graphics library, inspired by an obfuscated bash script on a T-shirt.
EndBASIC 0.14 adds basic sound support, new graphics primitives (triangles, polygons, fill), a retro VGA font, and fixes macOS compatibility.
A project to bring Vulkan support to NetBSD using Mesa's Lavapipe software driver has reached beta, with the driver building and installing on NetBSD 10.1 amd64 and prebuilt binaries forthcoming.
A ray tracer implemented entirely in ClickHouse SQL queries, rendering images to PNG without any external code or UDFs. Demonstrates procedural terrain, CSG geometry, and parallel pixel computation.
Bolt Graphics is developing a GPU with 2 DDR5 laptop DIMM slots for spill-over memory, targeting creators and data centers, aiming for production by Christmas 2027.