novel-view-synthesis

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#novel-view-synthesis

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

Hugging Face Daily Papers · 6d ago Cached

MetaView proposes a diffusion-based monocular novel view synthesis framework that combines implicit geometry priors with metric depth guidance to achieve consistent and controllable rendering under large viewpoint changes from a single image.

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#novel-view-synthesis

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Hugging Face Daily Papers · 2026-06-29 Cached

Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.

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#novel-view-synthesis

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Hugging Face Daily Papers · 2026-06-18 Cached

Introduces DF3DV-1K, a large-scale real-world dataset with 1,048 scenes and 89,924 images for distractor-free novel view synthesis, along with a benchmark of nine methods and an application improving radiance field methods via fine-tuning a diffusion-based 2D enhancer.

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#novel-view-synthesis

Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Hugging Face Daily Papers · 2026-06-14 Cached

Track2View generates novel camera viewpoints from videos by conditioning a video diffusion transformer on paired 3D point tracks, achieving state-of-the-art visual quality and significant reductions in rotation and translation errors.

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#novel-view-synthesis

Reason, Then Re-reason: Cross-view Revisiting Improves Spatial Reasoning

Hugging Face Daily Papers · 2026-06-10 Cached

A training-free framework for spatial reasoning from egocentric videos that enables revisiting conclusions through synthesized novel-view videos generated from predicted 3D geometry.

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#novel-view-synthesis

Gaussian Point Splatting

Hacker News Top · 2026-06-04 Cached

Researchers propose Gaussian Point Splatting, a stochastic rendering method using pixel-sized opaque points and 64-bit GPU atomics that scales to hundreds of millions of Gaussians in real time. The method, accepted at SIGGRAPH 2026, employs hierarchical culling and parallel programming primitives to achieve even workload distribution with only minor noise differences compared to original Gaussian splatting.

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#novel-view-synthesis

ZipSplat: Fewer Gaussians, Better Splats

Hugging Face Daily Papers · 2026-06-03

ZipSplat is a token-based feed-forward 3D Gaussian Splatting model that uses k-means clustering to decouple Gaussian placement from the pixel grid, achieving ~6x fewer Gaussians while setting new state-of-the-art results on DL3DV and RealEstate10K without requiring ground-truth poses or intrinsics.

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#novel-view-synthesis

RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video

Hugging Face Daily Papers · 2026-05-29 Cached

RayDer is a unified feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering for self-supervised novel view synthesis from real-world video, achieving clean power-law scaling and strong zero-shot performance.

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#novel-view-synthesis

RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting

Hugging Face Daily Papers · 2026-05-18 Cached

RT-Splatting introduces a new 3D Gaussian Splatting framework that separates geometric occupancy from optical opacity to improve rendering of semi-transparent specular surfaces with high-fidelity reflections and transmission.

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#novel-view-synthesis

MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics

Hugging Face Daily Papers · 2026-05-12 Cached

MoCam is a research paper introducing a diffusion-based framework for unified novel view synthesis that dynamically coordinates geometric and appearance priors to improve robustness against geometric errors.

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#novel-view-synthesis

SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis

Hugging Face Daily Papers · 2026-05-08 Cached

SplatWeaver is a feed-forward novel view synthesis framework that dynamically allocates 3D Gaussian primitives based on spatial complexity, improving rendering quality and efficiency over fixed-allocation methods. It leverages cardinality Gaussian experts and a pixel-level routing scheme guided by high-frequency priors to adaptively distribute primitives across complex and smooth scene regions.

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#novel-view-synthesis

GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

Hugging Face Daily Papers · 2026-04-16 Cached

GlobalSplat introduces an efficient feed-forward framework for 3D Gaussian splatting that achieves compact and consistent scene reconstruction using global scene tokens, reducing computational overhead and inference time to under 78ms. The method uses a coarse-to-fine training approach to prevent representation bloat while maintaining competitive novel-view synthesis performance with significantly fewer Gaussians (16K) compared to dense baselines.

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