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#open-world

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

arXiv cs.AI ↗ · yesterday Cached

提出了EvolvingBrain,一个用于开放世界多模态智能体自我进化的自适应技能系统,通过分层技能自进化和状态感知自适应执行,在VAB-Minecraft和DiscoveryWorld上提升了任务成功率与泛化能力。

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#open-world

Relational Semantic Grounding for Test-Time Discovery

arXiv cs.AI ↗ · 2d ago Cached

论文提出 SEGA 框架,利用大语言模型生成属性描述并结合关系语义锚定,将测试时发现(TTD)中的匿名新类簇转化为可解释的语义概念,提升了开放世界场景下的新类发现能力。

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#open-world

'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds

Hacker News Top ↗ · 4d ago Cached

Polygon 评测评述了 Jonathan Blow 工作室 Thekla 的全新 500 小时级开放世界解谜游戏《Order of the Sinking Star》,该作将多款经典 Sokoban 风格解谜游戏的机制重新融合,构成一个庞大而复杂的谜题宇宙。

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#open-world

GTA VI will have in-game podcasts and at least six radio stations

The Verge ↗ · 2026-10-08 Cached

Rockstar Games revealed that GTA VI will feature the series' biggest selection of in-game radio yet, with at least six radio stations and, for the first time, on-demand fictional podcasts. The game launches November 19th and is available for preorder now.

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#open-world

MOVE: Multimodal Open-world Verification and Expansion for Graph Learning

arXiv cs.LG ↗ · 2026-10-03 Cached

MOVE is a multimodal open-world class verification and expansion framework for graph learning that jointly uses visual tokens, textual attributes, and graph context to detect unknown nodes, generates candidate classes via a multimodal LLM, and selectively expands the class space, achieving an average 11.87% improvement across unknown recognition, open-domain annotation, and downstream tasks.

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#open-world

How far away are we from games with fully AI-driven, emergent worlds and stories?

Reddit r/ArtificialInteligence ↗ · 2026-09-26

This article discusses the feasibility and timeline for games featuring fully AI-driven, emergent worlds where dynamic stories evolve independently around the player.

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#open-world

@nateliason: Good prompt btw

X AI KOLs Following ↗ · 2026-09-23 Cached

Matt Shumer reports that Opus 5.5 has been looping and improving an open-world NYC game, with Nateliason commenting on the prompt.

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#open-world

@mattshumer_: Opus 5.5 has been looping on my open-world NYC game for almost a day now, and it's continuing to improve. Jump in and t…

X AI KOLs Following ↗ · 2026-09-23 Cached

Opus 5.5 AI model is looping in an open-world NYC multiplayer game for nearly a day, showing continuous improvement, and users are invited to try it.

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#open-world

Nobody does it like Remedy

The Verge ↗ · 2026-09-23 Cached

The article reviews 'Control Resonant', a sequel to the game 'Control', highlighting its open-world setting, gravity-defying abilities, melee combat, and innovative storytelling, praising developer Remedy for their unique approach to game design.

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#open-world

Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave

The Verge ↗ · 2026-09-16 Cached

Nintendo's Fire Emblem: Fortune’s Weave introduces open-world gameplay with multiple story paths and deep customization on the Switch 2.

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#open-world

@mattshumer_: Still sucks, but it's slowly getting better! Play the early preview: https://somethingbig.ai/world It's multiplayer, ev…

X AI KOLs Following ↗ · 2026-09-02 Cached

An early preview of a multiplayer open-world game set in New York City, powered by AI model Fable 5.1 for constant updates.

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#open-world

@mattshumer_: Super early preview of what I'm spending all of my Fable 5.1 tokens on. A GTA-style open-world multiplayer game, set in…

X AI KOLs Following ↗ · 2026-09-02 Cached

Matt Shumer previews an early-stage GTA-style open-world multiplayer game set in NYC, built using Fable 5.1 AI tokens, with ongoing improvements planned.

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#open-world

GTA VI looks just as great as we could hope for

The Verge ↗ · 2026-08-27 Cached

Netflix and Rockstar Games showcased an extended look at GTA VI, highlighting improved graphics, dual protagonist gameplay, and an expansive open world on PS5.

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#open-world

Elden Ring on the Switch 2 isn’t tarnished

The Verge ↗ · 2026-08-26 Cached

The article reviews the port of Elden Ring for Nintendo Switch 2, concluding that despite minor technical drawbacks, it runs well and offers a compelling way to experience the game.

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#open-world

C-Score: Beyond Accuracy for Robustness Assessment in Semi-Supervised Learning under Open-World Unlabeled Contamination

arXiv cs.LG ↗ · 2026-08-24 Cached

The paper introduces C-Score, a diagnostic framework for evaluating pseudo-label-based semi-supervised learning under open-world unlabeled contamination, demonstrating that clean accuracy is insufficient to detect hidden performance degradation.

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#open-world

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment

Hugging Face Daily Papers ↗ · 2026-08-24 Cached

This paper presents a multi-agent AI system that autonomously discovers novel mathematical results through collaborative experimentation and proof generation in an open-world environment, achieving new constructions and theorems.

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#open-world

Reliable Neural Collapse Approximation for Open-World Test-Time Adaptation

arXiv cs.LG ↗ · 2026-08-21 Cached

This paper proposes ReNC, a method for open-world test-time adaptation that leverages neural collapse as a structural prior to filter out-of-distribution samples and refine prototypes for reliable model adaptation.

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#open-world

LiveHouse-TS: An Open-world Living Benchmark for Time Series Foundation Models

arXiv cs.AI ↗ · 2026-08-19 Cached

LiveHouse-TS introduces an open-world living benchmark infrastructure for continuously evaluating time series foundation models on real future data, shifting from static benchmarks to capture real-world dynamics.

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#open-world

WorldClaw Agentic 3D open-world generation at scale

Hacker News Top ↗ · 2026-08-11

WorldClaw enables agentic 3D open-world generation at scale, using AI agents to create expansive virtual environments.

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#open-world

WorldClaw: Agentic 3D Open-World Generation at Scale

Hugging Face Daily Papers ↗ · 2026-08-05 Cached

WorldClaw is an agentic coarse-to-fine framework that generates large-scale, explorable 3D open worlds from text prompts, using planning agents and terrain-conditioned composition to produce coherent global structure and editable instance-level assets.

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