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Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

Hacker News Top · yesterday Cached

Decomp Academy is an interactive online platform that teaches users how to decompile GameCube games by writing byte-matching C code against real PowerPC assembly output from the 2001 MWCC compiler.

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#retro-gaming

Advanced Nintendo Entertainment System (ANES) – NES Modded to Use 2 PPUs

Hacker News Top · 5d ago Cached

This repository provides schematics and instructions for modifying the original Nintendo Entertainment System to use two PPU chips, enabling enhanced graphics like more colors, more sprites, and parallax scrolling.

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#retro-gaming

Game Engine White Papers Commander Keen

Hacker News Top · 2026-06-15 Cached

Announces the release of 'The Game Engine White Papers: Commander Keen', a 214-page book detailing the development of the classic game's engine, available in print and free PDF.

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#retro-gaming

Why I Wrote a Game Boy Advance Game in Zig (2024)

Lobsters Hottest · 2026-06-12 Cached

A developer explains why they chose the Zig programming language to create a Game Boy Advance game, highlighting Zig's cross-compilation capabilities and suitability for embedded programming.

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#retro-gaming

FPS.cob: A first person shooter in COBOL

Hacker News Top · 2026-06-11 Cached

A first-person shooter game implemented in COBOL, supporting Wolf3D-style and DOOM-like levels.

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#retro-gaming

How we made hit video game Prince of Persia

Hacker News Top · 2026-06-09 Cached

An interview with Jordan Mechner about the creation of the classic video game Prince of Persia, detailing the rotoscoping animation, development challenges, and its lasting impact on the action-adventure genre.

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#retro-gaming

Developer gets Half-Life running at 30 FPS on a Nokia N95

Hacker News Top · 2026-06-08 Cached

Developer Dante Leoncini has ported the original Half-Life to the 2007 Nokia N95 smartphone, achieving 30 FPS with mouse and keyboard support, demonstrating the phone's capabilities.

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#retro-gaming

PlayStation Architecture

Hacker News Top · 2026-06-03 Cached

A detailed breakdown of the original PlayStation's hardware architecture, covering the CPU design and its historical context.

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#retro-gaming

Why a Neo Geo port of Doom is functionally impossible

Ars Technica · 2026-06-02 Cached

A technical analysis explains why porting Doom to the Neo Geo console is functionally impossible due to hardware limitations, though a simpler raycasting demo approximating Wolfenstein 3D is possible.

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#retro-gaming

The art and engineering of Silpheed

Lobsters Hottest · 2026-06-01 Cached

An in-depth technical analysis of the FMV compression and playback techniques used in the Sega CD game Silpheed, including reverse engineering of its format.

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#retro-gaming

BattleTris: Two-player networked tetris with a twist

Lobsters Hottest · 2026-06-01 Cached

BattleTris is a two-player networked Tetris variant from 1994, revived in 2026, where players collect money to buy weapons to hinder opponents.

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#retro-gaming

Windows GOG DOS Games on M-Series Macs

Hacker News Top · 2026-06-01 Cached

A tutorial explaining how to run Windows-only GOG DOS games on Apple Silicon Macs using DOSBox for Mac, with step-by-step instructions and configuration examples.

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#retro-gaming

The ~500kB NBSDGames 6 managed to be published ahead of GTA 6

Hacker News Top · 2026-05-31 Cached

NBSDGames 6 is a tiny collection of terminal-based games (~500kB) that runs on minimal systems like routers and vintage computers, including games like Sudoku, Mines, Reversi, and more.

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#retro-gaming

Voxel Space

Hacker News Top · 2026-05-30 Cached

This article explains the Voxel Space rendering technique used in the 1992 game Comanche, covering its height map, color map, and simple rasterization algorithm.

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#retro-gaming

The Arduboy FX-C is an excellent time killer you might forget you’re carrying

The Verge · 2026-05-30 Cached

The Arduboy FX-C is a credit-card-sized open-source handheld gaming device with hundreds of pre-installed games, offering a nostalgic and creative gaming experience despite its primitive hardware.

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#retro-gaming

Space Cadet Pinball in Real Life

Lobsters Hottest · 2026-05-26 Cached

This article describes the author's project of bringing the pinball table from the classic Windows game "Space Cadet Pinball" to life, building a real mechanical pinball machine from scratch using 3D printing, microcontrollers, and homemade mechanisms. It details the design and iteration of rebound buffers, drop targets, slingshots, and other features.

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#retro-gaming

Snowboard Kids 2 is 100% Decompiled

Hacker News Top · 2026-05-26 Cached

The author announces that Snowboard Kids 2 for the Nintendo 64 has been fully decompiled, meaning all functions now have matching C implementations that compile to the original assembly. The project took nearly two years and credits both the N64 decompilation community and AI coding agents (Claude, GLM, Codex) for acceleration.

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Modern Blu-ray drives can now rip GameCube, Wii, and Xbox 360 games to PC

Hacker News Top · 2026-05-26 Cached

Third-party OmniDrive firmware enables modern Blu-ray drives with the MediaTek MT1959 chipset to rip game discs from GameCube, Wii, Xbox 360, and other retro consoles to PC, simplifying game preservation and emulation.

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Mad House — Usborne Creepy Computer Games

Simon Willison's Blog · 2026-05-24 Cached

A developer used Claude to recreate the 'Mad House' game from a 1980s Usborne book as an interactive JavaScript artifact, complete with retro aesthetic and mobile-friendly design.

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LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years

Hacker News Top · 2026-05-21 Cached

The lost DOS sabotage game LAN-LOK, written at Palmer Station, Antarctica in 1991, has been rediscovered and archived by AlphaPixel Software Development, who are documenting its history and plan to decompile and modernize it.

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