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The author reflects on learning Lisp for symbolic AI 25 years ago and demonstrates how a modern AI agent loop can be implemented in just 100 lines of Common Lisp, emphasizing the elegance of recursion.
Claude (@claudeai) shared a retrospective on the development of Claude Code, featuring stories from the team and early users.
A retrospective on the history of Maxis and the development of SimCity, exploring the disconnect between hardcore gamers' preservation efforts and the actual commercial successes of casual gaming in the 1990s.
A retrospective on Wing Commander IV and the FMV-heavy 'Silliwood' trend of the 1990s, exploring how Chris Roberts blended cinema and gaming in an era of ambitious but short-lived interactive entertainment.
Jerry Liu reflects on the evolution of RAG techniques over three years, noting a shift from naive RAG to agent-based abstractions and from code-defined to goal-defined agents.
Joe Siegler, a former employee, shares a detailed personal history of Apogee Software (later 3D Realms), from its founding to his time there, reflecting on the company's legacy and his role as archivist.
A retrospective on HyperCard, the influential Macintosh software that pioneered hypertext and inspired modern web technologies, games like Myst, and platforms like Wikipedia.
John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.
The article recounts the history of Matt's Script Archive, a collection of widely used but insecure CGI scripts from the 1990s that popularized web forums and guestbooks, highlighting the security flaws and the community's response.
A retrospective of soccer-themed arcade games from the pre-video era to modern times, updated for the 2026 World Cup.
A retrospective look at the 20-year history of Intel-based Macs, covering Apple's initial switch from PowerPC to Intel and the eventual transition to Apple Silicon, with insights into the challenges and milestones.
A retrospective on the eight fallacies of distributed computing, originally formulated by Sun Microsystems engineers, examining their continued relevance 21 years later for network operators and developers.
A 10-year retrospective on the Arcan project, detailing its origins as a diary project to build a display server for debugging and visualization, with personal reflections and history.
A retrospective blog post from 2023 recounts the four programming questions the author faced during a Microsoft internship interview in 1994, sharing the problems and context.
A detailed retrospective on the iPhone Dev Team's summer 2007 efforts to jailbreak and unlock the original iPhone, recounting each milestone and the technical challenges involved.