retrospective

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#retrospective

An agent in 100 lines of Lisp

Hacker News Top · 2026-07-07 Cached

The author reflects on learning Lisp for symbolic AI 25 years ago and demonstrates how a modern AI agent loop can be implemented in just 100 lines of Common Lisp, emphasizing the elegance of recursion.

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#retrospective

@_catwu: a retrospective on making claude code from our early team!

X AI KOLs Following · 2026-07-06 Cached

Claude (@claudeai) shared a retrospective on the development of Claude Code, featuring stories from the team and early users.

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#retrospective

The Life and Times of Maxis, Part 1: SimEverything

Hacker News Top · 2026-07-03 Cached

A retrospective on the history of Maxis and the development of SimCity, exploring the disconnect between hardcore gamers' preservation efforts and the actual commercial successes of casual gaming in the 1990s.

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Wing Commander IV and the FMV future that never quite was

Ars Technica · 2026-07-03 Cached

A retrospective on Wing Commander IV and the FMV-heavy 'Silliwood' trend of the 1990s, exploring how Chris Roberts blended cinema and gaming in an era of ambitious but short-lived interactive entertainment.

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@jerryjliu0: 3 years ago I gave a talk at the first @aiDotEngineer conference on "Advanced RAG" techniques in order to work around t…

X AI KOLs Following · 2026-07-02 Cached

Jerry Liu reflects on the evolution of RAG techniques over three years, noting a shift from naive RAG to agent-based abstractions and from code-defined to goal-defined agents.

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#retrospective

My Story of 3D Realms / Apogee Part I (2020)

Hacker News Top · 2026-07-02 Cached

Joe Siegler, a former employee, shares a detailed personal history of Apogee Software (later 3D Realms), from its founding to his time there, reflecting on the company's legacy and his role as archivist.

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#retrospective

HyperCard on the Macintosh

Lobsters Hottest · 2026-06-28 Cached

A retrospective on HyperCard, the influential Macintosh software that pioneered hypertext and inspired modern web technologies, games like Myst, and platforms like Wikipedia.

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#retrospective

John Carmack on the mistakes around Quake that ruined id software

Hacker News Top · 2026-06-24 Cached

John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.

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#retrospective

Matt’s Script Archive: The Scripts That Reshaped The Web

Lobsters Hottest · 2026-06-23 Cached

The article recounts the history of Matt's Script Archive, a collection of widely used but insecure CGI scripts from the 1990s that popularized web forums and guestbooks, highlighting the security flaws and the community's response.

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#retrospective

Soccer Arcade Games Through the Years

Hacker News Top · 2026-06-16 Cached

A retrospective of soccer-themed arcade games from the pre-video era to modern times, updated for the 2026 World Cup.

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#retrospective

20 years of Intel Macs: Why Apple switched, and why it switched again

Ars Technica · 2026-06-15 Cached

A retrospective look at the 20-year history of Intel-based Macs, covering Apple's initial switch from PowerPC to Intel and the eventual transition to Apple Silicon, with insights into the challenges and milestones.

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#retrospective

21 years and counting of 'eight fallacies of distributed computing' (2025)

Hacker News Top · 2026-06-15 Cached

A retrospective on the eight fallacies of distributed computing, originally formulated by Sun Microsystems engineers, examining their continued relevance 21 years later for network operators and developers.

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Arcan: 10 Years of Online Obscurity

Lobsters Hottest · 2026-06-09 Cached

A 10-year retrospective on the Arcan project, detailing its origins as a diary project to build a display server for debugging and visualization, with personal reflections and history.

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The four programming questions from my 1994 Microsoft internship interview (2023)

Hacker News Top · 2026-05-28 Cached

A retrospective blog post from 2023 recounts the four programming questions the author faced during a Microsoft internship interview in 1994, sharing the problems and context.

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#retrospective

How the DevTeam conquered the iPhone

Fabien Sanglard · 2024-01-21 Cached

A detailed retrospective on the iPhone Dev Team's summer 2007 efforts to jailbreak and unlock the original iPhone, recounting each milestone and the technical challenges involved.

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