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Paulina Borsook, a former WIRED contributor, saw her career decline after publishing 'Cyberselfish,' a critique of Silicon Valley, but she is now being reappraised as a prescient tech critic.
This article reflects on the early use of GPT-3 for vibe coding in 2020, highlighting its role in shaping AI-assisted development.
This paper revisits the Dataflow Model from eleven years ago, grading its aged well and poorly aspects, and discusses insights into streaming analytics and database principles for data processing.
This article reviews Tim Cook's 15-year tenure as Apple CEO, highlighting key wins like the growth of services and Apple Silicon, and notable misses during his leadership.
In 1986, astronomer Cliff Stoll discovered a 75-cent accounting error at UC Berkeley, leading to a year-long investigation into a hacker intruding into military computers via the early internet, showcasing early cybersecurity challenges.
The blog post recounts humorous incidents where Windows 95 and XP packaging and wallpapers were misinterpreted by the public, leading to design changes. Author Raymond Chen shares these stories from Microsoft's history.
The article recounts a 2020 VR project featuring a GPT-3-powered toaster named ToastGenie, which engaged users with toast-themed conversations and ejected virtual food items, showcasing early creative AI applications.
Legendary designer Susan Kare recalls her journey designing icons, fonts, and the user interface for the original Apple Macintosh, sharing her design philosophy under technical constraints and the stories behind the creation of classic graphics.
The author reflects on learning Lisp for symbolic AI 25 years ago and demonstrates how a modern AI agent loop can be implemented in just 100 lines of Common Lisp, emphasizing the elegance of recursion.
Claude (@claudeai) shared a retrospective on the development of Claude Code, featuring stories from the team and early users.
A retrospective on the history of Maxis and the development of SimCity, exploring the disconnect between hardcore gamers' preservation efforts and the actual commercial successes of casual gaming in the 1990s.
A retrospective on Wing Commander IV and the FMV-heavy 'Silliwood' trend of the 1990s, exploring how Chris Roberts blended cinema and gaming in an era of ambitious but short-lived interactive entertainment.
Jerry Liu reflects on the evolution of RAG techniques over three years, noting a shift from naive RAG to agent-based abstractions and from code-defined to goal-defined agents.
Joe Siegler, a former employee, shares a detailed personal history of Apogee Software (later 3D Realms), from its founding to his time there, reflecting on the company's legacy and his role as archivist.
A retrospective on HyperCard, the influential Macintosh software that pioneered hypertext and inspired modern web technologies, games like Myst, and platforms like Wikipedia.
John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.
The article recounts the history of Matt's Script Archive, a collection of widely used but insecure CGI scripts from the 1990s that popularized web forums and guestbooks, highlighting the security flaws and the community's response.
A retrospective of soccer-themed arcade games from the pre-video era to modern times, updated for the 2026 World Cup.
A retrospective look at the 20-year history of Intel-based Macs, covering Apple's initial switch from PowerPC to Intel and the eventual transition to Apple Silicon, with insights into the challenges and milestones.
A retrospective on the eight fallacies of distributed computing, originally formulated by Sun Microsystems engineers, examining their continued relevance 21 years later for network operators and developers.