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#three-js

@xikhar: Third iteration with Opus 5.5 medium. I am in awe. It turned blender, image-gen, and three.js into this beauty, which r…

X AI KOLs Timeline ↗ · 3d ago Cached

A user showcases the capabilities of Opus 5.5 medium by integrating blender, image-gen, and three.js into a browser-based application, highlighting Anthropic's achievements and predicting its impact on future game development.

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#three-js

@MengTo: I asked Astra to create a Catan game in three.js and it came out incredibly well. I played it, and the animations make …

X AI KOLs Timeline ↗ · 2026-09-08 Cached

MengTo used the AI tool Astra to create a Catan board game in three.js, featuring animations, instructions, AI players, and trading, and is now planning to develop more games based on this foundation.

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#three-js

@ai_for_success: Fable 5.1 + Three.js + Cursor 🔥 I built this game, and I can’t even believe how good it turned out. It feels so good t…

X AI KOLs Timeline ↗ · 2026-09-03 Cached

A developer showcases a game built using Fable 5.1, Three.js, and Cursor, featuring PS5 DualSense controller with haptic feedback, and notes high prompt rejection rates in Cursor.

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#three-js

@mattshumer_: This is correct. The really interesting demos will stream in throughout the rest of the week.

X AI KOLs Following ↗ · 2026-09-02 Cached

A tweet indicates that more AI video generation demos will be shared this week, highlighting the complexity and time required for high-quality outputs using prompts and subagents.

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#three-js

Critics loops vs 0 shot

Reddit r/singularity ↗ · 2026-08-29

The author argues that using multiple agents without critics loops, as demonstrated in a Three.JS project built with 18 agents and Claude 5.0 Opus, may be more efficient than critics loops, while noting token budget concerns.

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#three-js

New qwen3.8:27b on a 39k line C to single-file HTML / three.js port

Reddit r/LocalLLaMA ↗ · 2026-08-23

An experiment comparing the qwen3.8:27b model with Claude Opus 5 on a complex code porting task from C to HTML/three.js, highlighting that local models struggle with long contexts and require effective prompting to avoid poor results.

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#three-js

@mattshumer_: Such an interesting and simple approach to controlled video generation: - use code to create the “skeleton” of the vide…

X AI KOLs Following ↗ · 2026-08-11 Cached

Matt Shumer highlights a cheap and efficient controlled video generation workflow from GMI Cloud that uses code to create a low-fidelity skeleton scene, then passes it through a video model to make it realistic, costing just $1.97.

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#three-js

@scottstts: I asked Fable to create a Mars city in @threejs, after 6hrs and dozens of subagents in one shot, this is the result (10…

X AI KOLs Timeline ↗ · 2026-08-10 Cached

A developer showcased how Fable, an AI agent, generated a fully procedural Mars city in Three.js after six hours and dozens of subagents, calling the result beyond expectations.

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#three-js

A vibe-coded 3D FPS that runs entirely in your browser

Reddit r/singularity ↗ · 2026-08-05

A cyberpunk FPS tech demo that runs entirely in the browser, built in 3 days via vibe coding with multiple LLMs. It features procedural generation, WebGPU rendering, and fully synthesized audio.

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#three-js

@Saccc_c: How to quickly launch without showing face on Douyin AI track? I think it's vibe coding, and vibe coding works need enough imagination and aesthetics. The video below is a vibe coding work I recently saw on Douyin that gained 5000 followers from a cold start. This work is very imaginative…

X AI KOLs Following ↗ · 2026-07-29 Cached

Discusses how to quickly launch on the Douyin AI track using vibe coding, introduces the open-source project Rainform, which visualizes rainfall data as an interactive 3D particle rain scene.

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#three-js

@mattshumer_: For all of you who think this is fake... here's the repo and prompt (in the thread below) that generated this in one sh…

X AI KOLs Following ↗ · 2026-07-25 Cached

Matt Shumer shares the GitHub repo for 'Claude of Duty', a first-person shooter built entirely in the browser using Three.js and WebGL2, with all assets procedurally generated by AI agents at load time.

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#three-js

@NickDevFE: img2threejs v1.3 is now available. One photo → procedural Three.js code. No meshes. No manual modeling. GitHub: https:/…

X AI KOLs Timeline ↗ · 2026-07-23 Cached

img2threejs v1.3 is a tool that converts a single photo into procedural Three.js code without meshes or manual modeling, with major improvements to geometry reconstruction and material generation.

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#three-js

Shinjuku Station in 3D

Hacker News Top ↗ · 2026-07-20 Cached

A 3D indoor map of Shinjuku Station built with Three.js using open government data from Japan's Ministry of Land.

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#three-js

@0xCheshire: Another open-source toolkit for converting photos to Three.js models: img2threejs. It continuously compares the rendering result with the original image to automatically calibrate reconstruction quality, especially suitable for hard-surface objects like machinery, equipment, and product casings. It seems everyone is working on similar directions. However, I'm more curious about when AI will be able to...

X AI KOLs Timeline ↗ · 2026-07-19 Cached

Introduces a new open-source toolkit, img2threejs, that converts photos into Three.js models and automatically compares the rendering result with the original image to calibrate reconstruction quality, especially suitable for hard-surface objects.

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#three-js

@mate_mattt: Threw my article at GPT 5.6 Sol, had it create a playable demo learning animation with Three.js — works great!

X AI KOLs Timeline ↗ · 2026-07-12 Cached

User @mate_mattt gave their article to GPT 5.6 Sol to create a playable demo learning animation using Three.js, with excellent results.

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#three-js

3D Airplane tracker on Mercator map

Hacker News Top ↗ · 2026-07-04 Cached

Vanguard-Map is an open-source real-time 3D map displaying live ship traffic, aircraft, satellites, and more using Three.js, with optional local proxy for flights.

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#three-js

A Blind Visual Paradigm for Testing Skill Transfer in Small Models Without Fine-Tuning

Reddit r/LocalLLaMA ↗ · 2026-06-28

Proposes a blind visual paradigm using Three.js to test if procedural scaffolds extracted from large models can improve small model outputs without fine-tuning, validated by a blind judge model.

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#three-js

@ItsmeAjayKV: Quick update: I tried Ornith-1.0-35B-Q5_K_M on my 3090, and i have mixed feelings. The good: it's really fast. I measur…

X AI KOLs Following ↗ · 2026-06-27 Cached

User tests Ornith-1.0-35B on an RTX 3090, finding fast inference speeds (1560 tok/s prompt, 78 tok/s generation) but consistently worse coding performance on Three.js tasks compared to Qwen 3.6, even after multiple attempts.

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#three-js

@omarsar0: Will be posting more examples in this thread. First one was amazing too:

X AI KOLs Following ↗ · 2026-06-22 Cached

A tweet thread comparing recent AI models' ability to generate endless procedural terrain using Three.js, all in a single shot, with a mention of Fugu Ultra as a candidate.

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#three-js

@omarsar0: Guess which is Fugu Ultra? This is how recent models compare when generating endless procedural terrain (using Three.js…

X AI KOLs Following ↗ · 2026-06-22 Cached

A comparison of recent AI models, including Sakana AI's Fugu Ultra, demonstrates their ability to generate endless procedural terrain in Three.js with one-shot generation, highlighting frontier capabilities without export control risks.

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