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Audio Lip Sync Pro is a Blender tool that generates high-quality lip-sync facial animations directly from audio clips, running fully locally with no account or network access required. Unity and Maya releases are planned.
Sundar Pichai 分享了 Argon 生成的 3D 动态字体作品,全部通过代码生成(包括音乐),无需预录素材或视频编辑软件,每帧都由 3D 网格、粒子模拟等数学算法绘制。
A CMU graphics professor used Astra to craft a highly detailed 3D dragon from just 27 KB of code after roughly 25 hours of AI calls, while graphics researchers showed the same underlying mathematical 3D modeling technique can deliver up to 629× faster rendering and 1,000× faster geometry evaluation.
A developer experiments with three.js using Qwen 3.8 Flash Next (UD_Q4_XL quant), reporting it feels comparable to Claude 4.6 at home for coding workflows.
Globestudio is a free, MIT-licensed open-source studio for creating dotted maps and 3D globes, offering 21 shader looks, customizable dots and gradients, and exports to PNG, SVG, WebM, MP4, GIF, or live embeds — with no account required.
Claude Sonnet 5.5, an AI model, demonstrated the ability to generate a complete 3D zombie FPS game in 49 minutes for $177, highlighting the rapid advancement in AI-driven game development.
An article from 1995 exploring the use of Haar wavelets for multiresolution analysis and compression of low-contrast textures in a 3D polygonal game engine, addressing memory constraints and mipmap storage challenges.
The paper proposes Tex-Zero, a native 3D texture generation framework trained entirely on constructed 2D images rather than real 3D assets, by converting high-quality 2D images into 3D training samples via plane representations and patch-wise random rotations, showing high-fidelity texture synthesis is possible without 3D asset data.
GeoVerse is a framework for synthesizing world-consistent novel views by performing generation in a geometric latent space from a 3D foundation model and injecting appearance priors from a video generative model, demonstrating improved visual quality and geometric consistency over existing methods.
Opus 5.5 is released, with three.js highlighted as the biggest winner from the update.
Documentation for clj-manifold3d, a Clojure library that enables solid modeling in web browsers, detailing workspace settings, namespace management, and Codex integration.
A user demonstrates Opus 5.5's ability to generate a detailed 3D Lanterns Festival scene, showcasing its efficiency in resource usage and creative output.
This article explains the fundamental mathematics of 3D to 2D projection in graphics, focusing on depth division and the perspective projection matrix, with practical examples.
Higgsfield AI has introduced a ChatGPT plugin that integrates with Adobe After Effects to generate animations and plugins from prompts, enabling users to create complex 3D animations without learning After Effects.
A tweet sharing a link to a web-based hit-and-run demo or project built with the Three.js library.
A fun web-based tool that generates QR codes in the form of 3D trees with seasonal variations, running entirely in the browser without uploading any data.
Marionette introduces a world model that explicitly predicts 3D articulated states for interactive games, decouples geometry rendering with a zero-parameter renderer, and uses diffusion for appearance synthesis, improving controllability and long-horizon consistency.
A developer details their process of recreating the rainy night atmosphere of Need for Speed 2015 in Game Maker, covering 3D car modeling, environment construction, and shader-based lighting with specular reflections.
A developer shares how Claude 5 Opus generated a detailed 3D moonlight scene from scratch, writing over 944KB of JavaScript, and plans to turn it into a shooter game.
A comprehensive database of physically based rendering (PBR) values for materials, light sources, and cameras, useful for 3D artists and developers.