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Nicolas Zullo demonstrates a workflow using Codex and img2threejs to generate 3D game assets from text prompts, automatically integrating them into a game engine.
Peter Gostev built a Doom-like game using SQLite as the game engine, with ray tracing via recursive CTE, and integrated with Datasette for a real-time web interface. The project was created using GPT-5.6 Sol and demonstrates the creative potential of using SQL for game logic.
Fenris Creations has open-sourced the Carbon engine used in Eve Online, making it freely available on GitHub under permissive licenses to build community trust and enable contributions.
Microsoft has laid off most of the idTech engine team at id Software as part of massive layoffs across Xbox divisions, impacting a key game engine that powers many titles.
Someone used Fable 5 in the Godot engine to create a demo of web-swinging through skyscrapers, with smooth visuals. The uploader says that when writing Godot code, Fable 5 produces noticeably fewer errors than GPT-5.5, and the code quality is more reliable, indicating that the gap between AI programming models in the game engine field is starting to show.
Godot Engine announces a ban on AI-generated 'vibe coding' contributions due to review time bottlenecks, requiring disclosure of AI assistance and barring substantial AI-written code while allowing small completions.
Godot Engine announces updated contribution policies to address overwhelming PR volume and AI-generated contributions, including stricter rules on AI use and new contributor guidelines.
The Godot Foundation announced it will update its contribution guidelines to forbid AI-authored code and AI-generated text in communications, citing maintainer burnout and concerns about accountability.
OpenRA released playtest-20260222 featuring new random map generators for Red Alert, Tiberian Dawn, and Dune 2000, along with Dune 2000 visual effects overhaul and balance changes, and progress on the Tiberian Dawn HD mod integration.
Bohemia Interactive has released the source code of Arma: Cold War Assault (codename Poseidon) on GitHub under GPL-3.0-or-later. The code is modernized to C++20, supports Windows and Linux, and is intended for community modification and learning.
OpenMW 0.51.0 has been released, introducing new features for modders such as magic effects via Lua scripting and terrain vertex painting in the content file editor, along with bug fixes.
Bevy 0.19, a major update to the Rust game engine, introduces next-generation scenes (BSN format), faster rendering with more GPU work, contact shadows, new UI widgets, text input support, post-processing effects, and more.
Godot 4.7 introduces AreaLight3D for rectangular area lights, an Asset Store, inline shader previews, and offset transforms for Control nodes, enhancing 3D lighting, asset browsing, shader editing, and GUI animations.
Announces the release of 'The Game Engine White Papers: Commander Keen', a 214-page book detailing the development of the classic game's engine, available in print and free PDF.
Lucky Robots announces Lucky Engine, the first game engine purpose-built for robotics, enabling infinite data generation for robotic AI training through realistic simulation and deployment.
Bitsy is a small game engine for creating little games, worlds, and stories. It provides a web-based editor and community resources.
Introduces the Godot open-source game engine, emphasizing its free nature, MIT license, 2D engine advantages, and encourages downloading and using it.
OpenRCT2 v0.5.1 'Swamp Castle' is released as the last version to support Windows 7, adding new features like ride-breakdown hooks, gridline controls, and numerous bug fixes.
The author shares a personal breakthrough in understanding columnar stores while building a game engine, relating it to Trizen's ECS and ClickHouseDB.
The article analyzes Factorio's deterministic lockstep architecture, explaining how it synchronizes millions of entities by transmitting inputs rather than state snapshots, utilizing custom math libraries and PRNG normalization to ensure bitwise consistency across platforms.