ray-tracing

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#ray-tracing

Qwen3.8-27B vs Qwen3.6-27B writing ray-tracers in BASIC

Reddit r/LocalLLaMA · 19h ago

A hobbyist compares Qwen3.8 and Qwen3.6 AI models in generating ray-tracing code in BASIC, finding that Qwen3.8 iterates to better results independently.

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#ray-tracing

Ray tracing massive amounts of animated geometry using tetrahedral cages

Hacker News Top · 2026-07-23 Cached

This paper presents a technique for ray tracing massive numbers of animated triangles by decoupling animation from triangle count using tetrahedral cages, enabling scenes with hundreds of millions of animated triangles at 60 FPS on consumer GPUs.

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#ray-tracing

DOOMQL

Simon Willison's Blog · 2026-07-13 Cached

Peter Gostev built a Doom-like game using SQLite as the game engine, with ray tracing via recursive CTE, and integrated with Datasette for a real-time web interface. The project was created using GPT-5.6 Sol and demonstrates the creative potential of using SQL for game logic.

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#ray-tracing

Ray Tracer in SQL

Hacker News Top · 2026-07-01 Cached

A ray tracer implemented entirely in ClickHouse SQL queries, rendering images to PNG without any external code or UDFs. Demonstrates procedural terrain, CSG geometry, and parallel pixel computation.

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#ray-tracing

Made a Rust DB run spatial queries on gaming GPU RT cores, beating an H100

Hacker News Top · 2026-06-26 Cached

SedonaDB 0.4 introduces RayBooster, which uses GPU ray tracing cores to accelerate spatial joins, outperforming an H100; the research was accepted to VLDB 2026.

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#ray-tracing

Computing Camera Rays

Lobsters Hottest · 2026-06-22 Cached

A technical blog post deriving how to compute camera rays from a view-projection matrix for ray tracing, with shader code and handling of numerical stability.

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#ray-tracing

Show HN: I wrote a C++ ray tracer from scratch without AI

Hacker News Top · 2026-06-15 Cached

A developer built Luz, a C++20 path tracer from scratch with zero dependencies, featuring Monte Carlo path tracing, global illumination, BVH acceleration, and a Blender-to-Luz exporter.

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#ray-tracing

Splinter Cell veteran says realistic modern lighting has screwed up stealth game

Hacker News Top · 2026-05-25 Cached

Veteran Splinter Cell designer Clint Hocking argues that modern realistic lighting techniques like ray tracing make stealth games harder for players to read, as realistic shadows and ambient occlusion blur the clear visual cues used in older games. He calls for developers to rethink how they use advanced lighting to maintain gameplay clarity.

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