novel-view-synthesis

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#novel-view-synthesis

HRoPE: Homography Relative Positional Encoding

Hugging Face Daily Papers ↗ · 6d ago Cached

HRoPE introduces a surface-aware positional encoding that models each patch as a slanted 3D plane and injects plane-induced homographies as relative transformations into attention, improving cross-view alignment and novel view synthesis without ground-truth geometry. Experiments on RealEstate10K, CO3Dv2, and DL3DV show it outperforms existing geometric positional encodings.

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#novel-view-synthesis

FineSplat: Fine Patches, Local Groups, Detailed Splats

Hugging Face Daily Papers ↗ · 2026-10-18 Cached

FineSplat 提出一种基于细粒度图像 patch 的前馈 3D 高斯溅射框架,通过双分组策略、渲染反馈和紧凑高斯生成,在更小的高斯预算下实现了更精细的几何与外观重建并达到 SOTA 结果。

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#novel-view-synthesis

Dusting the Phantom: Gaussian Allocation for Fading Dynamic Content

Hugging Face Daily Papers ↗ · 2026-10-15 Cached

The paper introduces Seed Injection and Temporal Biased Relocation to allocate Gaussian primitives based on predicted spatiotemporal destinations rather than current locations, improving reconstruction of small fast-moving objects and fine textures in dynamic scenes without increasing the Gaussian budget.

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#novel-view-synthesis

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

Hugging Face Daily Papers ↗ · 2026-10-14 Cached

InfiniSplat v2 通过解耦几何与属性预测、使用真实相机位姿对齐以及大角度视角监督,显著提升前馈式 3D 高斯重建的新视角渲染质量,在六个数据集上取得 SOTA 的 LPIPS 和 DISTS 指标。

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#novel-view-synthesis

4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling

Hugging Face Daily Papers ↗ · 2026-10-13 Cached

4LC 提出一种用于动态世界建模的 4D 潜空间缓存,通过复合视觉表示(VAE、DINO、V-JEPA、VGGT)和灵活的时空访问接口,高效复用静态与动态内容作为生成条件,支持相机控制、时间控制、新视角合成与长时生成等多项视频生成任务,且无需任务特定微调。

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#novel-view-synthesis

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

Hugging Face Daily Papers ↗ · 2026-10-09 Cached

CompactSplat is a feedforward framework that adaptively allocates 3D Gaussians via texture-guided spatial partitioning and hierarchical sampling, improving geometry and texture recovery in sparse-view scene reconstruction while supporting dynamic sparsity control without retraining.

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#novel-view-synthesis

LEGO: A Lifting-Free Approach for Exocentric-to-Egocentric Video Generation

Hugging Face Daily Papers ↗ · 2026-10-08 Cached

LEGO 提出一种无提升(lifting-free)的方法,用 LVSM 风格的 Transformer 直接合成第一人称视角,替代传统的深度估计与点云重投影管线,并将结果作为条件输入视频扩散模型,在跨视角视频生成上超越现有 SOTA 且能跨数据集泛化。

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#novel-view-synthesis

OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

Hugging Face Daily Papers ↗ · 2026-10-08 Cached

OuroWorld 是一个无掩码框架,可将任意静态 3D Gaussian Splatting 场景转化为从任意视角无缝循环的 3D 动态摄影(cinemagraph),利用视觉语言模型引导视频模型生成参考视频,并提出 Inconsistency-Robust Periodic 4DGS 与 Grounded Drift Field 来保证循环一致性并吸收跨视角不一致,在用户研究中以 70.8%-99.0% 的胜率超越所有基线。

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#novel-view-synthesis

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

Hugging Face Daily Papers ↗ · 2026-10-04

Mobile-4DGS 提出了一个统一的轻量级框架,在资源受限的移动设备上实现高保真、实时的静态与动态高斯溅射渲染。该方法通过压缩外观建模、多视角致密化与剪枝,以及紧凑的显式4D表示(含静态-动态划分与深度顺序复用),显著降低了存储和渲染开销,同时保持了有竞争力的视觉质量。

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#novel-view-synthesis

NAMVIS: Next-Scale Autoregressive Multi-View Image Synthesis

Hugging Face Daily Papers ↗ · 2026-10-03 Cached

NAMVIS proposes a diffusion-free framework that reformulates sparse-view multi-view image synthesis as geometry-conditioned next-scale autoregression, using Multi-scale Projective Pose Encoding to anchor generation to camera geometry. It outperforms diffusion baselines on Objaverse, GSO, and OmniObject3D in PSNR/SSIM/LPIPS while running over 3x faster.

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#novel-view-synthesis

DyRAD: Radar Novel View Synthesis for Dynamic Driving Scenes

Hugging Face Daily Papers ↗ · 2026-09-30 Cached

DyRAD presents a radar novel view synthesis method for dynamic driving scenes that models static background and motion-tracked dynamic point reflectors to render complete range-azimuth-Doppler tensors, using a fixed analytic point-spread function to enable zero-shot sensor-configuration transfer and outperforming baselines by a wide margin on the RADIal benchmark.

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#novel-view-synthesis

GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space

Hugging Face Daily Papers ↗ · 2026-09-28 Cached

GeoVerse is a framework for synthesizing world-consistent novel views by performing generation in a geometric latent space from a 3D foundation model and injecting appearance priors from a video generative model, demonstrating improved visual quality and geometric consistency over existing methods.

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#novel-view-synthesis

VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis

Hugging Face Daily Papers ↗ · 2026-09-27 Cached

VGGT-Diff is a geometry-routed multi-view diffusion model that integrates visual geometry latents with a pretrained diffusion model to improve sparse-view novel view synthesis, achieving competitive or state-of-the-art performance.

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#novel-view-synthesis

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

Hugging Face Daily Papers ↗ · 2026-07-22 Cached

ATSplat introduces a feed-forward 3D Gaussian Splatting framework that uses adaptive 3D tokens to allocate primitives based on scene complexity, achieving state-of-the-art rendering quality while reducing the number of Gaussians by over 5.7 times compared to dense methods.

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#novel-view-synthesis

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

Hugging Face Daily Papers ↗ · 2026-07-13 Cached

AsySplat proposes an asymmetric architecture that decouples geometry and appearance modeling in 3D Gaussian Splatting, achieving high efficiency for long-sequence scene modeling with nearly 800x speedup over optimization-based methods.

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#novel-view-synthesis

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

Hugging Face Daily Papers ↗ · 2026-07-13 Cached

MetaView proposes a diffusion-based monocular novel view synthesis framework that combines implicit geometry priors with metric depth guidance to achieve consistent and controllable rendering under large viewpoint changes from a single image.

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#novel-view-synthesis

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Hugging Face Daily Papers ↗ · 2026-06-29 Cached

Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.

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#novel-view-synthesis

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Hugging Face Daily Papers ↗ · 2026-06-18 Cached

Introduces DF3DV-1K, a large-scale real-world dataset with 1,048 scenes and 89,924 images for distractor-free novel view synthesis, along with a benchmark of nine methods and an application improving radiance field methods via fine-tuning a diffusion-based 2D enhancer.

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#novel-view-synthesis

Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Hugging Face Daily Papers ↗ · 2026-06-14 Cached

Track2View generates novel camera viewpoints from videos by conditioning a video diffusion transformer on paired 3D point tracks, achieving state-of-the-art visual quality and significant reductions in rotation and translation errors.

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#novel-view-synthesis

Reason, Then Re-reason: Cross-view Revisiting Improves Spatial Reasoning

Hugging Face Daily Papers ↗ · 2026-06-10 Cached

A training-free framework for spatial reasoning from egocentric videos that enables revisiting conclusions through synthesized novel-view videos generated from predicted 3D geometry.

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